The Adaptation Threshold in Mixed Reality Theater: Cognitive Integration and Narrative Reality 27

The integration of mixed-reality (MR) technology into live theater enhances traditional concepts of audience engagement and presence. This study examines the hybrid staging of Christopher Marlowe’s Doctor Faustus at the Staatstheater Nürnberg’s Extended Reality Theater (XRT). The production combines a live actor with virtual avatars viewed through head-mounted displays (HMDs). This study analyzes theoretical factors such as cognitive load, field dependence, and suspension of disbelief as they pertain to MR theater. Empirical insights are drawn from post-performance surveys administered in English and German. The concept of “adaptation threshold” is proposed to describe the critical point at which audience members cognitively accept MR stimuli as part of the narrative reality. Survey feedback and interview data reveal that technical disruptions reset this threshold, while narrative coherence, social referencing, and stylized content lower cognitive load and facilitate immersion.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2026-06-29
DOI
https://doi.org/10.1145/3816087
Primary Topic
Theatre and Performance Studies
Type
article
Field-Weighted Citation Impact
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article

The Adaptation Threshold in Mixed Reality Theater: Cognitive Integration and Narrative Reality 27

David Gochfeld, Nils Gallist, Lino Brunmayr
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Theatre and Performance Studies
article

The Adaptation Threshold in Mixed Reality Theater: Cognitive Integration and Narrative Reality 27

David Gochfeld, Nils Gallist, Lino Brunmayr
article en

Abstract

The integration of mixed-reality (MR) technology into live theater enhances traditional concepts of audience engagement and presence. This study examines the hybrid staging of Christopher Marlowe’s Doctor Faustus at the Staatstheater Nürnberg’s Extended Reality Theater (XRT). The production combines a live actor with virtual avatars viewed through head-mounted displays (HMDs). This study analyzes theoretical factors such as cognitive load, field dependence, and suspension of disbelief as they pertain to MR theater. Empirical insights are drawn from post-performance surveys administered in English and German. The concept of “adaptation threshold” is proposed to describe the critical point at which audience members cognitively accept MR stimuli as part of the narrative reality. Survey feedback and interview data reveal that technical disruptions reset this threshold, while narrative coherence, social referencing, and stylized content lower cognitive load and facilitate immersion.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 9(3)
University of Applied Sciences Upper Austria (AT), Human Media (US), University of York (GB)
Reduced inequalities
Openalex Percentile: Top 3%
Theatre and Performance Studies
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