Flashing Effects on Pointing Selection in Virtual Reality
Target selection in VR often involves flashing effects (e.g., explosions), yet their impact remains unclear. We conducted a 3D Fitts’ law study using ray-casting under varying flash timings and durations. Results show flashing significantly increases task completion time and perceived workload (NASA-TLX) while decreasing throughput, though error rates remain unaffected. The selection process still follows Fitts’ law. We enhanced the model by adding flash duration as a factor, achieving better fitting. Furthermore, a logistic regression model quantifies user selection strategies based on task difficulty, flash duration, and timing. These findings offer concrete guidelines for designing visual effects in VR interactive scenarios.
Authors
- BoYu Gao (ORCID: https://orcid.org/0000-0001-8523-2828)
- Huiyue Wu (ORCID: https://orcid.org/0000-0001-7027-518X)
- Huawei Tu (ORCID: https://orcid.org/0000-0001-9689-9767)
- Xiaoyu Zhang (ORCID: https://orcid.org/0009-0005-1350-7518)
- Gao Y (ORCID: https://orcid.org/0000-0003-2059-3168)
Institutions
- Sun Yat-sen University (CN)
- La Trobe University (AU)
- University of Jinan (CN)
Publication Details
- Journal
- International Journal of Human-Computer Interaction
- Published
- 2026-06-29
- DOI
- https://doi.org/10.1080/10447318.2026.2688487
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00