Scalable Training and Rendering of 3D Gaussians for Large Scale Scientific Data 55

The application of machine learning techniques to 3D Gaussian Splatting (3DGS) has enabled high-fidelity interactive rendering of complex 3D scenes on modest compute resources, offering significant potential for scientific visualization. However, the memory demands of reconstructing large-scale scientific volumes at high fidelity exceed the capacity of individual GPUs. While distributed 3DGS frameworks exist for urban scenes, they rely on global scene analysis or frequent all-to-all communication, inherently limiting their scalability on High-Performance Computing (HPC) clusters. In this paper, we present a scalable distributed 3DGS training and rendering framework designed for large-scale scientific volumetric data. Leveraging the native domain decomposition of HPC simulations, our approach treats each spatial partition as an independent optimization task that avoids device-to-device communication. We further exploit temporal coherence in simulation data to accelerate training on subsequent timesteps. We perform experimental studies demonstrating that our approach achieves near-ideal weak scaling by eliminating synchronization overhead. Additionally, we evaluate the trade-offs of the standard 3DGS optimization strategy against a Markov Chain Monte Carlo (MCMC) approach. We find that while standard 3DGS produces higher quality reconstructions with larger Gaussian footprints, MCMC effectively bounds the primitive count at scale in exchange for a minor reduction in fidelity. Furthermore, we demonstrate that our temporal fine-tuning strategy for time-series data remains robust at scale, establishing a reliable path towards in situ applications of 3DGS for massive scientific simulations.

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Publication Details

Journal
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Published
2026-06-29
DOI
https://doi.org/10.1145/3820022
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Scalable Training and Rendering of 3D Gaussians for Large Scale Scientific Data 55

Steve Petruzza, Andres Sewell, Qi Wu, Mengjiao Han
Proceedings of the ACM on Computer Graphics and Interactive Techniques
Computer Graphics and Visualization Techniques
article

Scalable Training and Rendering of 3D Gaussians for Large Scale Scientific Data 55

Steve Petruzza, Andres Sewell, Qi Wu, Mengjiao Han
article en

Abstract

The application of machine learning techniques to 3D Gaussian Splatting (3DGS) has enabled high-fidelity interactive rendering of complex 3D scenes on modest compute resources, offering significant potential for scientific visualization. However, the memory demands of reconstructing large-scale scientific volumes at high fidelity exceed the capacity of individual GPUs. While distributed 3DGS frameworks exist for urban scenes, they rely on global scene analysis or frequent all-to-all communication, inherently limiting their scalability on High-Performance Computing (HPC) clusters. In this paper, we present a scalable distributed 3DGS training and rendering framework designed for large-scale scientific volumetric data. Leveraging the native domain decomposition of HPC simulations, our approach treats each spatial partition as an independent optimization task that avoids device-to-device communication. We further exploit temporal coherence in simulation data to accelerate training on subsequent timesteps. We perform experimental studies demonstrating that our approach achieves near-ideal weak scaling by eliminating synchronization overhead. Additionally, we evaluate the trade-offs of the standard 3DGS optimization strategy against a Markov Chain Monte Carlo (MCMC) approach. We find that while standard 3DGS produces higher quality reconstructions with larger Gaussian footprints, MCMC effectively bounds the primitive count at scale in exchange for a minor reduction in fidelity. Furthermore, we demonstrate that our temporal fine-tuning strategy for time-series data remains robust at scale, establishing a reliable path towards in situ applications of 3DGS for massive scientific simulations.

Proceedings of the ACM on Computer Graphics and Interactive TechniquesVol. 9(4)
Utah State University (US), Argonne National Laboratory (US)
Sustainable cities and communities
Openalex Percentile: Top 3%
Computer Graphics and Visualization Techniques
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