CapCrown: Enhancing Smartwatch Interaction by Detecting Fingers when Rotating the Crown Using Capacitive Sensing EICS002

Smartwatch interaction is typically limited by the device’s compact design and restricted input capabilities. Using the touch display occludes visual content, and for additional physical controls (e.g., buttons, bezel, crown) space is constrained. This paper enhances smartwatch interaction by expanding the functionality and thus increasing the input bandwidth of the crown. Initially, we investigate how users engage with a crown using two different numbers of fingers. Our informative study shows that crown rotation with one finger is faster compared to using two fingers. However, two-finger usage reduces the overshoot amplitude as well as number of fine-grained correction movements in a selection task. Subsequently, we develop a concept and a prototype that differentiates the number of fingers used in the crown interaction, which we call CapCrown . Finally, we discuss a set of applications that utilize this enhanced crown given the differences in interacting with one vs. two fingers. Our contributions include the study on crown interaction with different fingers, the sensor hardware, and the software using machine learning to detect fingers rotating a crown. Finally, we propose new smartwatch applications and system-wide functions that take advantage of our approach.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-06-29
DOI
https://doi.org/10.1145/3812770
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
0.00
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article

CapCrown: Enhancing Smartwatch Interaction by Detecting Fingers when Rotating the Crown Using Capacitive Sensing EICS002

Marvin Reuter, Matthias Böhmer, David Petersen
Proceedings of the ACM on Human-Computer Interaction
Interactive and Immersive Displays
article

CapCrown: Enhancing Smartwatch Interaction by Detecting Fingers when Rotating the Crown Using Capacitive Sensing EICS002

Marvin Reuter, Matthias Böhmer, David Petersen
article en

Abstract

Smartwatch interaction is typically limited by the device’s compact design and restricted input capabilities. Using the touch display occludes visual content, and for additional physical controls (e.g., buttons, bezel, crown) space is constrained. This paper enhances smartwatch interaction by expanding the functionality and thus increasing the input bandwidth of the crown. Initially, we investigate how users engage with a crown using two different numbers of fingers. Our informative study shows that crown rotation with one finger is faster compared to using two fingers. However, two-finger usage reduces the overshoot amplitude as well as number of fine-grained correction movements in a selection task. Subsequently, we develop a concept and a prototype that differentiates the number of fingers used in the crown interaction, which we call CapCrown . Finally, we discuss a set of applications that utilize this enhanced crown given the differences in interacting with one vs. two fingers. Our contributions include the study on crown interaction with different fingers, the sensor hardware, and the software using machine learning to detect fingers rotating a crown. Finally, we propose new smartwatch applications and system-wide functions that take advantage of our approach.

Proceedings of the ACM on Human-Computer InteractionVol. 10(4)
TH Köln - University of Applied Sciences (DE)
Openalex Percentile: Top 6%
Interactive and Immersive Displays
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