Gaussian splashing enables direct volumetric rendering underwater

In underwater images, most useful features are occluded by water. The extent of the occlusion depends on imaging geometry and can vary even across a sequence of burst images. As a result, 3D reconstruction methods robust on in-air scenes, like Neural Radiance Field methods (NeRFs) or 3D Gaussian Splatting (3DGS), can degrade substantially on underwater scenes. While a recent underwater adaptation of NeRFs achieved high-quality results, it is impractically slow: reconstruction takes hours and its rendering rate, in frames per second (FPS), is less than 1. Here, we present a new method that takes only a few minutes for reconstruction and renders novel underwater scenes at 140 FPS. Named Gaussian Splashing, our method unifies the strengths and speed of 3DGS with an image formation model for capturing scattering, introducing innovations in the rendering and depth estimation procedures and in the 3DGS loss function. Across existing datasets and a new dataset we collected, Gaussian Splashing preserves competitive reconstruction quality while improving rendering speed, and it is particularly effective for distant scene details affected by backscatter.

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Publication Details

Journal
Scientific Reports
Published
2026-06-28
DOI
https://doi.org/10.1038/s41598-026-56917-4
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Gaussian splashing enables direct volumetric rendering underwater

Derya Akkaynak, Oren Freifeld, Roy Amoyal, Nir Mualem
Scientific Reports
Computer Graphics and Visualization Techniques
article

Gaussian splashing enables direct volumetric rendering underwater

Derya Akkaynak, Oren Freifeld, Roy Amoyal, Nir Mualem
article en

Abstract

In underwater images, most useful features are occluded by water. The extent of the occlusion depends on imaging geometry and can vary even across a sequence of burst images. As a result, 3D reconstruction methods robust on in-air scenes, like Neural Radiance Field methods (NeRFs) or 3D Gaussian Splatting (3DGS), can degrade substantially on underwater scenes. While a recent underwater adaptation of NeRFs achieved high-quality results, it is impractically slow: reconstruction takes hours and its rendering rate, in frames per second (FPS), is less than 1. Here, we present a new method that takes only a few minutes for reconstruction and renders novel underwater scenes at 140 FPS. Named Gaussian Splashing, our method unifies the strengths and speed of 3DGS with an image formation model for capturing scattering, introducing innovations in the rendering and depth estimation procedures and in the 3DGS loss function. Across existing datasets and a new dataset we collected, Gaussian Splashing preserves competitive reconstruction quality while improving rendering speed, and it is particularly effective for distant scene details affected by backscatter.

Scientific Reports
Ben-Gurion University of the Negev (IL), Interuniversity Institute for Marine Sciences in Eilat (IL), University of Haifa (IL)
Office of Naval Research
Openalex Percentile: Top 3%
Computer Graphics and Visualization Techniques
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