Parameter‐Preserving Real‐time BIM Rendering via Direct GPU Ray Tracing

ABSTRACT Current BIM visualization systems tessellate parametric geometry into triangle meshes before rendering, which increases memory usage, introduces faceting on curved surfaces, and adds significant export‐time overhead. We present an end‐to‐end system that preserves parametric shape definitions from BIM models through to GPU ray tracing, bypassing mesh conversion for supported parametric shapes. Our exporter extracts parametric shapes from a BIM authoring tool and encodes them into a compact binary format with two‐tier caching to avoid redundant extraction. Our renderer maps preserved BIM primitives to an instanced GPU scene layout and performs direct ray‐primitive intersections, with mixed‐precision parameter encoding and ray advancement improving memory efficiency and numerical robustness. Evaluation on architectural projects shows that our system achieves a lower GPU memory footprint, produces mathematically exact curved surfaces free of tessellation artifacts, and exports models faster than standard workflows.

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Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2026-06-28
DOI
https://doi.org/10.1002/cav.70159
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Parameter‐Preserving Real‐time BIM Rendering via Direct GPU Ray Tracing

Jaehyuk Lim, Donggyu Lee, Junghyun Han, Seung‐wook Kim
Computer Animation and Virtual Worlds
Computer Graphics and Visualization Techniques
article

Parameter‐Preserving Real‐time BIM Rendering via Direct GPU Ray Tracing

Jaehyuk Lim, Donggyu Lee, Junghyun Han, Seung‐wook Kim
article en

Abstract

ABSTRACT Current BIM visualization systems tessellate parametric geometry into triangle meshes before rendering, which increases memory usage, introduces faceting on curved surfaces, and adds significant export‐time overhead. We present an end‐to‐end system that preserves parametric shape definitions from BIM models through to GPU ray tracing, bypassing mesh conversion for supported parametric shapes. Our exporter extracts parametric shapes from a BIM authoring tool and encodes them into a compact binary format with two‐tier caching to avoid redundant extraction. Our renderer maps preserved BIM primitives to an instanced GPU scene layout and performs direct ray‐primitive intersections, with mixed‐precision parameter encoding and ray advancement improving memory efficiency and numerical robustness. Evaluation on architectural projects shows that our system achieves a lower GPU memory footprint, produces mathematically exact curved surfaces free of tessellation artifacts, and exports models faster than standard workflows.

Computer Animation and Virtual WorldsVol. 37(4)
Korea University (KR), Hankuk University of Foreign Studies (KR)
Hankuk University of Foreign Studies, Ministry of Science and ICT, South Korea
Openalex Percentile: Top 3%
Computer Graphics and Visualization Techniques
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