Interpretable machine learning analysis of nonlinear error amplification under time pressure and positional ambiguity in elite blitz chess

Time pressure and positional ambiguity are two fundamental cognitive constraints that threaten human performance in sequential decision systems such as chess. However, the interactive and nonlinear nature of these factors has not yet been sufficiently quantified. In this study, 39,922 ply-level positions from blitz games of seven elite chess players on the Lichess platform were analysed using Stockfish 14.1 engine evaluation to examine how blunder probability varies across time pressure and positional ambiguity regimes. Cluster-robust logistic regression and histogram-based gradient boosting (HGB) models were applied comparatively and game phase included as a control variable. Permutation importance and SHAP values were used for explainability analyses. The findings reveal that blunder probability amplifies nonlinearly under the joint effect of low remaining time and high engine evaluation gap which is a pattern formally confirmed by restricted cubic spline regression ([Formula: see text] relative to a log-linear baseline). The proposed Amplification Index (AMPIND), defined as the exponentiated interaction coefficient between extreme time pressure and positional ambiguity, showed an additional error multiplier of approximately 5.1% at a 300 cp ambiguity level under the sub-10-second regime. This estimate remained stable across four model specifications including game phase control, sensitivity analysis, and mixed effects modeling. The HGB model achieved the highest discriminative performance (AUC [Formula: see text]), and explainability analyses confirmed positional ambiguity and time pressure as the dominant determinants of model decisions. These results demonstrate that human errors are not random but concentrate under specific combinations of cognitive constraints. We offer a quantitative framework for context-sensitive error modeling and provide generalizable findings that can form the basis for developing adaptive decision support systems in human-centered AI research.

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Publication Details

Journal
Scientific Reports
Published
2026-06-26
DOI
https://doi.org/10.1038/s41598-026-59689-z
Primary Topic
Artificial Intelligence in Games
Type
article
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article

Interpretable machine learning analysis of nonlinear error amplification under time pressure and positional ambiguity in elite blitz chess

Ali Cüvitoğlu
Scientific Reports
Artificial Intelligence in Games
article

Interpretable machine learning analysis of nonlinear error amplification under time pressure and positional ambiguity in elite blitz chess

Ali Cüvitoğlu
article en

Abstract

Time pressure and positional ambiguity are two fundamental cognitive constraints that threaten human performance in sequential decision systems such as chess. However, the interactive and nonlinear nature of these factors has not yet been sufficiently quantified. In this study, 39,922 ply-level positions from blitz games of seven elite chess players on the Lichess platform were analysed using Stockfish 14.1 engine evaluation to examine how blunder probability varies across time pressure and positional ambiguity regimes. Cluster-robust logistic regression and histogram-based gradient boosting (HGB) models were applied comparatively and game phase included as a control variable. Permutation importance and SHAP values were used for explainability analyses. The findings reveal that blunder probability amplifies nonlinearly under the joint effect of low remaining time and high engine evaluation gap which is a pattern formally confirmed by restricted cubic spline regression ([Formula: see text] relative to a log-linear baseline). The proposed Amplification Index (AMPIND), defined as the exponentiated interaction coefficient between extreme time pressure and positional ambiguity, showed an additional error multiplier of approximately 5.1% at a 300 cp ambiguity level under the sub-10-second regime. This estimate remained stable across four model specifications including game phase control, sensitivity analysis, and mixed effects modeling. The HGB model achieved the highest discriminative performance (AUC [Formula: see text]), and explainability analyses confirmed positional ambiguity and time pressure as the dominant determinants of model decisions. These results demonstrate that human errors are not random but concentrate under specific combinations of cognitive constraints. We offer a quantitative framework for context-sensitive error modeling and provide generalizable findings that can form the basis for developing adaptive decision support systems in human-centered AI research.

Scientific Reports
Adana Science and Technology University (TR)
Reduced inequalities
Openalex Percentile: Top 4%
Artificial Intelligence in Games
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