From Recognition to Productive Use: Examining Vocabulary Retention Through Game-Based Learning in Vietnamese Lower Secondary Classrooms

This study examines the role of game-based learning (GBL) in supporting vocabulary retention among Vietnamese Grade 8 EFL students. The study was conducted within authentic lower secondary classroom settings where games were regularly integrated into vocabulary instruction. A mixed-methods design was employed to investigate both students’ vocabulary performance and teachers’ perceptions of game-based instruction. Quantitative data were collected through a vocabulary retention test administered to 100 Grade 8 students, assessing recognition, recall, and productive vocabulary use. In addition, semi-structured interviews with three English teachers explored perceptions of the effectiveness and challenges of implementing GBL in vocabulary teaching. The findings indicated relatively positive performance across all three dimensions of vocabulary retention, with recognition showing the strongest results and productive vocabulary use demonstrating substantial learner achievement. The results suggest that retrieval-oriented and communicative game activities may contribute to vocabulary retention through repeated exposure, active retrieval, and contextualized language use. The qualitative findings further indicated that teachers viewed GBL as an engaging and pedagogically valuable approach that increased student participation, interaction, and classroom engagement. Nevertheless, several implementation challenges were identified, including classroom management difficulties, time constraints, and technological limitations. Overall, the study highlights the pedagogical potential of game-based learning in promoting deeper vocabulary retention in Vietnamese lower secondary EFL classrooms. The findings also suggest that different game formats may support different dimensions of vocabulary learning unevenly, particularly receptive and productive vocabulary development.

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Publication Details

Journal
International Journal of Language and Linguistics
Published
2026-06-25
DOI
https://doi.org/10.11648/j.ijll.20261403.15
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

From Recognition to Productive Use: Examining Vocabulary Retention Through Game-Based Learning in Vietnamese Lower Secondary Classrooms

Ho Han, Nguyen Duong
International Journal of Language and Linguistics
Second Language Acquisition and Learning
article

From Recognition to Productive Use: Examining Vocabulary Retention Through Game-Based Learning in Vietnamese Lower Secondary Classrooms

Ho Han, Nguyen Duong
article en

Abstract

This study examines the role of game-based learning (GBL) in supporting vocabulary retention among Vietnamese Grade 8 EFL students. The study was conducted within authentic lower secondary classroom settings where games were regularly integrated into vocabulary instruction. A mixed-methods design was employed to investigate both students’ vocabulary performance and teachers’ perceptions of game-based instruction. Quantitative data were collected through a vocabulary retention test administered to 100 Grade 8 students, assessing recognition, recall, and productive vocabulary use. In addition, semi-structured interviews with three English teachers explored perceptions of the effectiveness and challenges of implementing GBL in vocabulary teaching. The findings indicated relatively positive performance across all three dimensions of vocabulary retention, with recognition showing the strongest results and productive vocabulary use demonstrating substantial learner achievement. The results suggest that retrieval-oriented and communicative game activities may contribute to vocabulary retention through repeated exposure, active retrieval, and contextualized language use. The qualitative findings further indicated that teachers viewed GBL as an engaging and pedagogically valuable approach that increased student participation, interaction, and classroom engagement. Nevertheless, several implementation challenges were identified, including classroom management difficulties, time constraints, and technological limitations. Overall, the study highlights the pedagogical potential of game-based learning in promoting deeper vocabulary retention in Vietnamese lower secondary EFL classrooms. The findings also suggest that different game formats may support different dimensions of vocabulary learning unevenly, particularly receptive and productive vocabulary development.

International Journal of Language and LinguisticsVol. 14(3)
Trường ĐH Nguyễn Tất Thành (VN)
Quality Education
Openalex Percentile: Top 3%
Second Language Acquisition and Learning
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