Physical Activity in an Immersive Recreational Built Environment: A Day-Level Analysis of Theme Park Exposure

The built environment comprises human-made spaces that influence our behavior, and theme parks allow the study of physical activity in a highly developed and immersive environment. In this sample (n = 33, 34.5 ± 10.4 years, 78.8% female), physical activity (steps/day) was collected retrospectively over a 7-day period at baseline and during their time spent in Walt Disney World (WDW) resort. Categorical park exposure was defined as baseline days at home, scheduled off days during travel, single-park days, and multiple-park days. Steps were lowest during the baseline week at home, followed by scheduled off days during the trip (12,690, 95% CI 11,017 to 14,364 steps/day), single-park days (20,032, 95% CI 18,762 to 21,301 steps/day), and multiple-park days (25,309, 95% CI 24,211 to 26,406 steps/day) (all pairwise, P < .001). Participants accumulated more daily physical activity during their WDW visit compared with baseline days at home. Immersive and walkable built environments promote higher levels of incidental physical activity without intentional exercise.

Authors

Institutions

Publication Details

Journal
American Journal of Lifestyle Medicine
Published
2026-06-25
DOI
https://doi.org/10.1177/15598276261459337
Primary Topic
Physical Activity and Health
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Physical Activity in an Immersive Recreational Built Environment: A Day-Level Analysis of Theme Park Exposure

Michael V. Fedewa, Elroy J. Aguiar, Kate Grasso, Cailin Kerch et al.
American Journal of Lifestyle Medicine
Physical Activity and Health
article

Physical Activity in an Immersive Recreational Built Environment: A Day-Level Analysis of Theme Park Exposure

Michael V. Fedewa, Elroy J. Aguiar, Kate Grasso, Cailin Kerch, Madelyn Simmang
article en

Abstract

The built environment comprises human-made spaces that influence our behavior, and theme parks allow the study of physical activity in a highly developed and immersive environment. In this sample (n = 33, 34.5 ± 10.4 years, 78.8% female), physical activity (steps/day) was collected retrospectively over a 7-day period at baseline and during their time spent in Walt Disney World (WDW) resort. Categorical park exposure was defined as baseline days at home, scheduled off days during travel, single-park days, and multiple-park days. Steps were lowest during the baseline week at home, followed by scheduled off days during the trip (12,690, 95% CI 11,017 to 14,364 steps/day), single-park days (20,032, 95% CI 18,762 to 21,301 steps/day), and multiple-park days (25,309, 95% CI 24,211 to 26,406 steps/day) (all pairwise, P < .001). Participants accumulated more daily physical activity during their WDW visit compared with baseline days at home. Immersive and walkable built environments promote higher levels of incidental physical activity without intentional exercise.

American Journal of Lifestyle Medicine
University of Alabama (US), Walt Disney (United States) (US)
Sustainable cities and communities
Openalex Percentile: Top 8%
Physical Activity and Health
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.