On manipulating motion gain in immersive virtual environments: An unidentified source of external noise and a new psychometric function
In immersive virtual environments and other interactive settings the motion gain linking stimulus motion to self-movement is often manipulated to study perceptual performance. We show that this introduces a previously unidentified source of external noise we term gain-dependent noise. The noise arises from trial-to-trial variability in self-movement and can distort the shape of the psychometric function. This leads to overestimates of threshold and sensory measurement noise, and misinterpreted lapse rates when fitting standard sigmoidal functions like a cumulative Gaussian. Using a model observer with minimal assumptions, simulations show the situation is more critical when the coefficient of variation of self-movement (i.e., across-trial standard deviation/mean) is relatively high, and measurement noise associated with image-based and idiothetic signals is relatively low. We derive a new gain-dependent psychometric function that separates sensory measurement noise from gain-dependent noise, and provide a MATLAB fitting routine (fitgdpmf).
Authors
- John F. Culling (ORCID: https://orcid.org/0000-0003-1107-9802)
- Tom C. A. Freeman (ORCID: https://orcid.org/0000-0002-5989-9183)
- Maria Gallagher (ORCID: https://orcid.org/0000-0002-2933-4579)
- Joshua D. Haynes
Institutions
- University of Kent (GB)
- Manchester Academic Health Science Centre (GB)
- University of Manchester (GB)
- Cardiff University (GB)
Publication Details
- Journal
- Journal of Vision
- Published
- 2026-06-25
- DOI
- https://doi.org/10.1167/jov.26.6.9
- Primary Topic
- Visual perception and processing mechanisms
- Type
- article
- Field-Weighted Citation Impact
- 0.00