GutMove: A New Educational Game for Active Learning and Assessment of Competencies on Gastrointestinal Motility

We described our first-ever gastrointestinal (GI) motility game (GutMove), designed to enhance teaching and assessment of knowledge on motility across the GI tract. The game has 7 sections: 1 (pre-gastric regions), 2 (upper stomach), 3 (lower stomach), 4 (small intestine and its transition), 5 (large intestine), 6 (stimulating hormones), and 7 (inhibiting hormones). Sections 1 - 4 have 8 cells each on the left side, and 12 e-tokens each scattered on the right side, though only 8 e-tokens are correctly matchable to the corresponding left cells, while the remaining 4 e-tokens are distractors to enhance critical thinking. Other sections have varying numbers of left cells and correctly matchable e-tokens vs. scattered e-tokens (16 vs 20 in section 5; 9 vs. 14 in section 6; and 18 vs. 23 in section 7). The game is played by a registered individual by tapping or dragging each e-token from the right repository and dropping it in the appropriate cell of the game board on the left, until completely filled. The game displays the play results after each round and reshuffles the e-tokens for the next rounds. The results can be verified via a dedicated link, and it provides feedback on right and wrong answers after every three wrong trials. Users of this game reported its positive impact on retrieval learning and assessments. This game can be used for improved teaching, assessment, and practical simulation of GI motility by tutors across the globe, irrespective of the structure of the curriculum used in an institution.

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Publication Details

Journal
AJP Advances in Physiology Education
Published
2026-06-25
DOI
https://doi.org/10.1152/advan.00007.2026
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

GutMove: A New Educational Game for Active Learning and Assessment of Competencies on Gastrointestinal Motility

S Sulaiman, Fernanda Klein Marcondes, Abdullateef Isiaka Alagbonsi, Toyin Mohammed Salman et al.
AJP Advances in Physiology Education
Educational Games and Gamification
article

GutMove: A New Educational Game for Active Learning and Assessment of Competencies on Gastrointestinal Motility

S Sulaiman, Fernanda Klein Marcondes, Abdullateef Isiaka Alagbonsi, Toyin Mohammed Salman, Kazeem Adewale Gbolagade, Abdulkarim Ahmed, Bunmi Aribatise, Shifaau Badmas Assayouti
article en

Abstract

We described our first-ever gastrointestinal (GI) motility game (GutMove), designed to enhance teaching and assessment of knowledge on motility across the GI tract. The game has 7 sections: 1 (pre-gastric regions), 2 (upper stomach), 3 (lower stomach), 4 (small intestine and its transition), 5 (large intestine), 6 (stimulating hormones), and 7 (inhibiting hormones). Sections 1 - 4 have 8 cells each on the left side, and 12 e-tokens each scattered on the right side, though only 8 e-tokens are correctly matchable to the corresponding left cells, while the remaining 4 e-tokens are distractors to enhance critical thinking. Other sections have varying numbers of left cells and correctly matchable e-tokens vs. scattered e-tokens (16 vs 20 in section 5; 9 vs. 14 in section 6; and 18 vs. 23 in section 7). The game is played by a registered individual by tapping or dragging each e-token from the right repository and dropping it in the appropriate cell of the game board on the left, until completely filled. The game displays the play results after each round and reshuffles the e-tokens for the next rounds. The results can be verified via a dedicated link, and it provides feedback on right and wrong answers after every three wrong trials. Users of this game reported its positive impact on retrieval learning and assessments. This game can be used for improved teaching, assessment, and practical simulation of GI motility by tutors across the globe, irrespective of the structure of the curriculum used in an institution.

AJP Advances in Physiology Education
Universidade Federal de Minas Gerais (BR), University of Ilorin (NG), Universidade Estadual de Campinas (UNICAMP) (BR), University of Rwanda (RW)
Quality Education
Openalex Percentile: Top 4%
Educational Games and Gamification
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