Heuristic Evaluation of Team Playability Framework for MMOGs Grounded in Collaboration Processes

Massively multiplayer online games (MMOGs) increasingly depend on team collaboration and social interaction, yet most heuristic evaluation of playability (HEP) methods focus on individual player experience and overlook team processes. This study proposes HETP (Heuristic Evaluation of Team Playability), a framework that extends traditional game usability (GU) and gameplay (GP) dimensions by incorporating team collaboration (TCO) and social interaction (SI). HETP was operationalized into a practical heuristic instrument through an expert-driven, audit-based development process. To provide preliminary empirical support, we conducted a controlled comparison with Paavilainen-HEP using the same MMOG prototype, tasks, and interface conditions. Evaluation outcomes were assessed using item-level content validity indices, chance-corrected agreement, and rank-based consistency measures. Results indicated that HETP achieved higher relevance ratings and more consistent expert judgments, particularly in TCO and SI. Overall, HETP provides a reusable, low-overhead tool for evaluating team-oriented playability and supporting iterative MMOG design.

Authors

Institutions

Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-06-24
DOI
https://doi.org/10.1080/10447318.2026.2688934
Primary Topic
Usability and User Interface Design
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Heuristic Evaluation of Team Playability Framework for MMOGs Grounded in Collaboration Processes

Lili Nurliyana Abdullah, Akerke Аkanova, Назира Оспанова, Xiaoxue Gong et al.
International Journal of Human-Computer Interaction
Usability and User Interface Design
article

Heuristic Evaluation of Team Playability Framework for MMOGs Grounded in Collaboration Processes

Lili Nurliyana Abdullah, Akerke Аkanova, Назира Оспанова, Xiaoxue Gong, Azrul Hazri Jantan, Noris Mohd Norowi, Dinara Kozhakhmetova
article en

Abstract

Massively multiplayer online games (MMOGs) increasingly depend on team collaboration and social interaction, yet most heuristic evaluation of playability (HEP) methods focus on individual player experience and overlook team processes. This study proposes HETP (Heuristic Evaluation of Team Playability), a framework that extends traditional game usability (GU) and gameplay (GP) dimensions by incorporating team collaboration (TCO) and social interaction (SI). HETP was operationalized into a practical heuristic instrument through an expert-driven, audit-based development process. To provide preliminary empirical support, we conducted a controlled comparison with Paavilainen-HEP using the same MMOG prototype, tasks, and interface conditions. Evaluation outcomes were assessed using item-level content validity indices, chance-corrected agreement, and rank-based consistency measures. Results indicated that HETP achieved higher relevance ratings and more consistent expert judgments, particularly in TCO and SI. Overall, HETP provides a reusable, low-overhead tool for evaluating team-oriented playability and supporting iterative MMOG design.

International Journal of Human-Computer Interaction
Universiti Putra Malaysia (MY), Toraighyrov University (KZ), S.Seifullin Kazakh Agro Technical University (KZ), Shakarim University (KZ)
Reduced inequalities
Openalex Percentile: Top 5%
Usability and User Interface Design
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.