Lighting‐Consistent Object Transfer Across Radiance Fields

Abstract 3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, architecture and interior design, or marketing. However, extracting an object from a source scene and naively pasting it into a target scene will fail to produce realistic results due to the different lighting conditions between the two scenes. To address this problem, we introduce a diffusion model that harmonizes naively composited images with inconsistent lighting. The model is trained with a heterogeneous dataset of image pairs (inconsistent composite input, consistent output), combining synthetic, generated, and real data. Our complete 3D solution allows a user to extract an object from the source scene and composite it into the target scene. From this, the (inconsistent) views of the target scene with the composite object are rendered. Our diffusion model harmonizes each one of these views, which are finally consolidated in a 3DGS representation with a post‐optimization step. Our method provides visually compelling results, making object transfer between 3DGS easy to use and significantly improving quality compared to previous methods.

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Publication Details

Journal
Computer Graphics Forum
Published
2026-11-04
DOI
https://doi.org/10.1111/cgf.70545
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

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article

Lighting‐Consistent Object Transfer Across Radiance Fields

George Drettakis B, Linus Franke, Julien Philip, Nicolas Violante et al.
1 links
Computer Graphics Forum
3D Shape Modeling and Analysis
article

Lighting‐Consistent Object Transfer Across Radiance Fields

George Drettakis B, Linus Franke, Julien Philip, Nicolas Violante, George Kopanas
article en

Abstract

Abstract 3D Gaussian Splatting (3DGS) is widely used to capture and render real scenes. Compositing objects from one capture into another has applications in many domains, such as VFX, architecture and interior design, or marketing. However, extracting an object from a source scene and naively pasting it into a target scene will fail to produce realistic results due to the different lighting conditions between the two scenes. To address this problem, we introduce a diffusion model that harmonizes naively composited images with inconsistent lighting. The model is trained with a heterogeneous dataset of image pairs (inconsistent composite input, consistent output), combining synthetic, generated, and real data. Our complete 3D solution allows a user to extract an object from the source scene and composite it into the target scene. From this, the (inconsistent) views of the target scene with the composite object are rendered. Our diffusion model harmonizes each one of these views, which are finally consolidated in a 3DGS representation with a post‐optimization step. Our method provides visually compelling results, making object transfer between 3DGS easy to use and significantly improving quality compared to previous methods.

Computer Graphics ForumVol. 45(4)
Institut national de recherche en sciences et technologies du numérique (FR), Université Côte d'Azur (FR)
Nvidia, European Commission, Centre National de la Recherche Scientifique
Openalex Percentile: Top 64%
3D Shape Modeling and Analysis
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