Misleading and Harmful Mobile Game Advertising on Facebook

Misleading marketing practices have become increasingly common in advertisements for mobile games. To investigate this phenomenon, this study takes an explorative, in-depth approach and analyses a selection of 60 advertisements shown on Facebook, comparing them to the 12 mobile games they represent. The results reveal that the problematic aspects can be roughly divided into three main categories: misleading content, harmful or offensive content, and omission of information. All main parts of a game, including audiovisuals, gameplay, user experience, and narrative, can be portrayed in a deceptive way. Furthermore, advertisements feature content such as domestic violence and objectifying women and omit material information such as the existence of in-app purchases. The results were reflected with UK advertising industry self-regulation code which showed that regulation can counter most of the discrepancies. However, in practice the regulatory system currently targets only individual advertisements, has limited effect, and has not been able to turn the trend.

Authors

Institutions

Publication Details

Journal
Games Research and Practice
Published
2026-06-18
DOI
https://doi.org/10.1145/3821425
Primary Topic
Consumer Behavior in Brand Consumption and Identification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Misleading and Harmful Mobile Game Advertising on Facebook

Kati Alha
Games Research and Practice
Consumer Behavior in Brand Consumption and Identification
article

Misleading and Harmful Mobile Game Advertising on Facebook

Kati Alha
article en

Abstract

Misleading marketing practices have become increasingly common in advertisements for mobile games. To investigate this phenomenon, this study takes an explorative, in-depth approach and analyses a selection of 60 advertisements shown on Facebook, comparing them to the 12 mobile games they represent. The results reveal that the problematic aspects can be roughly divided into three main categories: misleading content, harmful or offensive content, and omission of information. All main parts of a game, including audiovisuals, gameplay, user experience, and narrative, can be portrayed in a deceptive way. Furthermore, advertisements feature content such as domestic violence and objectifying women and omit material information such as the existence of in-app purchases. The results were reflected with UK advertising industry self-regulation code which showed that regulation can counter most of the discrepancies. However, in practice the regulatory system currently targets only individual advertisements, has limited effect, and has not been able to turn the trend.

Games Research and Practice
Tampere University (FI)
Gender equality
Openalex Percentile: Top 4%
Consumer Behavior in Brand Consumption and Identification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Misleading and Harmful Mobile Game Advertising on Facebook — Kati Alha · Games Research and Practice (2026) | TGRS Research Map | TGRS