Fun Labor Is Still Labor: Archaeological Consulting in the Games Industry

Overview Games have the potential to engage a wider public with archaeology, but popular products also continue to perpetuate misconceptions about the past. One potential solution is for archaeologists, heritage professionals, and historians to act as consultants in the process of game design. However, there has been little published about what consultation involves, particularly with the understanding that games with archaeological themes often rely heavily on colonial narratives, as well as stereotypes that affect descendant communities. In this digital review, I draw on my experiences as an archaeologist and cultural consultant within the tabletop games industry to highlight how representation, expertise, and positionality are considerations for any scholar who is solicited for consultation on a commercial product. I also address the unpaid, underpaid, and emotional labor that lurks within an industry reliant on personal passions and work characterized as fun. I conclude with recommendations that focus on reducing harm in the present while playing with the past.

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Publication Details

Journal
Advances in Archaeological Practice
Published
2026-06-18
DOI
https://doi.org/10.1017/aap.2026.10159
Primary Topic
Historical and Cultural Archaeology Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Fun Labor Is Still Labor: Archaeological Consulting in the Games Industry

Emma Yasui
Advances in Archaeological Practice
Historical and Cultural Archaeology Studies
article

Fun Labor Is Still Labor: Archaeological Consulting in the Games Industry

Emma Yasui
article en

Abstract

Overview Games have the potential to engage a wider public with archaeology, but popular products also continue to perpetuate misconceptions about the past. One potential solution is for archaeologists, heritage professionals, and historians to act as consultants in the process of game design. However, there has been little published about what consultation involves, particularly with the understanding that games with archaeological themes often rely heavily on colonial narratives, as well as stereotypes that affect descendant communities. In this digital review, I draw on my experiences as an archaeologist and cultural consultant within the tabletop games industry to highlight how representation, expertise, and positionality are considerations for any scholar who is solicited for consultation on a commercial product. I also address the unpaid, underpaid, and emotional labor that lurks within an industry reliant on personal passions and work characterized as fun. I conclude with recommendations that focus on reducing harm in the present while playing with the past.

Advances in Archaeological Practice
York University (CA)
Openalex Percentile: Top 2%
Historical and Cultural Archaeology Studies
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