D&D and You: A Reflexive Thematic Analysis of Young Adult Players’ Experiences Exploring Identity and Mental Health Through Dungeons and Dragons

Dungeons and Dragons (D&D) is a collaborative roleplaying game that is associated with social and emotional benefits for young adults (YAs). Research has not addressed how YAs’ understanding of identity and mental health is explored through D&D. This research explored the impact that playing D&D has on YAs’ understanding of their identity and how this relates to their mental health. Eleven YAs (aged 18–25) were interviewed about their experiences of playing D&D. Their interviews were analysed using Reflexive Thematic Analysis. Four main themes were identified: D&D as a safer space; D&D for coping; D&D for exploration; and D&D for growth. The findings demonstrate that YAs use D&D to navigate experiences such as social and emotional difficulties and their evolving sense of self. D&D helped YAs to manage their current circumstances as well as to look to the future. These findings highlight the positive impact D&D has on identity exploration and mental health for YAs. Playing D&D was perceived by participants as improving their wellbeing, relationships, and occupations at a critical time developmentally when they are developing their sense of self. Consideration of how D&D may be incorporated into existing intervention approaches is discussed, including implications for further research.

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Publication Details

Journal
Behavioral Sciences
Published
2026-06-18
DOI
https://doi.org/10.3390/bs16061026
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

D&D and You: A Reflexive Thematic Analysis of Young Adult Players’ Experiences Exploring Identity and Mental Health Through Dungeons and Dragons

Aislinn Bergin, Abby Dunn, Zoë Thomas, Cassie M. Hazell
Behavioral Sciences
Digital Games and Media
article

D&D and You: A Reflexive Thematic Analysis of Young Adult Players’ Experiences Exploring Identity and Mental Health Through Dungeons and Dragons

Aislinn Bergin, Abby Dunn, Zoë Thomas, Cassie M. Hazell
article en

Abstract

Dungeons and Dragons (D&D) is a collaborative roleplaying game that is associated with social and emotional benefits for young adults (YAs). Research has not addressed how YAs’ understanding of identity and mental health is explored through D&D. This research explored the impact that playing D&D has on YAs’ understanding of their identity and how this relates to their mental health. Eleven YAs (aged 18–25) were interviewed about their experiences of playing D&D. Their interviews were analysed using Reflexive Thematic Analysis. Four main themes were identified: D&D as a safer space; D&D for coping; D&D for exploration; and D&D for growth. The findings demonstrate that YAs use D&D to navigate experiences such as social and emotional difficulties and their evolving sense of self. D&D helped YAs to manage their current circumstances as well as to look to the future. These findings highlight the positive impact D&D has on identity exploration and mental health for YAs. Playing D&D was perceived by participants as improving their wellbeing, relationships, and occupations at a critical time developmentally when they are developing their sense of self. Consideration of how D&D may be incorporated into existing intervention approaches is discussed, including implications for further research.

Behavioral SciencesVol. 16(6)
University of Nottingham (GB), University of Surrey (GB)
Openalex Percentile: Top 3%
Digital Games and Media
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