Why do young people engage with gambling features in videogames: rewards and motivations

The current study aims to build on current understanding of common gambling features within online games and young people’s motivations to engage with them, including loot box and gacha. These features mimic traditional gambling and are known to cause behavioural dependence, as well as financial, social psychological harms. We use qualitative interview data from young people aged 18–24 in Australia to describe their engagement with gambling features readily available through videogames that are targeted at children. We analysed the data thematically to answer the following questions: (1) What were the initial reasons for young adults to interact with gambling features in videogames? and (2) What keeps them engaged with gambling features in videogames? We found that initial reasons to engage with gambling features were largely social, as well as the desire to improve the gaming experience. The motivations to continue engaging with gambling features were strongly associated with social and psychological rewards, and to some extent financial rewards. The study findings outline the importance of protecting young people from harmful gaming features through better regulation, education and support that acknowledges the social, psychological and financial motivations and costs of engaging with gambling features in popular online games.

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Publication Details

Journal
Journal of Youth Studies
Published
2026-06-18
DOI
https://doi.org/10.1080/13676261.2026.2690206
Primary Topic
Gambling Behavior and Treatments
Type
article
Field-Weighted Citation Impact
0.00
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article

Why do young people engage with gambling features in videogames: rewards and motivations

Debbie Noble‐Carr, Aino Suomi, Hunter Culbong, Adam Masters
Journal of Youth Studies
Gambling Behavior and Treatments
article

Why do young people engage with gambling features in videogames: rewards and motivations

Debbie Noble‐Carr, Aino Suomi, Hunter Culbong, Adam Masters
article en

Abstract

The current study aims to build on current understanding of common gambling features within online games and young people’s motivations to engage with them, including loot box and gacha. These features mimic traditional gambling and are known to cause behavioural dependence, as well as financial, social psychological harms. We use qualitative interview data from young people aged 18–24 in Australia to describe their engagement with gambling features readily available through videogames that are targeted at children. We analysed the data thematically to answer the following questions: (1) What were the initial reasons for young adults to interact with gambling features in videogames? and (2) What keeps them engaged with gambling features in videogames? We found that initial reasons to engage with gambling features were largely social, as well as the desire to improve the gaming experience. The motivations to continue engaging with gambling features were strongly associated with social and psychological rewards, and to some extent financial rewards. The study findings outline the importance of protecting young people from harmful gaming features through better regulation, education and support that acknowledges the social, psychological and financial motivations and costs of engaging with gambling features in popular online games.

Journal of Youth Studies
Australian National University (AU)
Openalex Percentile: Top 4%
Gambling Behavior and Treatments
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