From intrusion to advantage: uncovering the mediating role of perceived benefit in consumers’ responses to in-game advertising

This research examines the influence of perceived benefits on consumer responses to in-game advertising (IGA), using a mixed-method approach. A 2 × 2 between-subjects experiment exposed participants to advertisements differing in congruity and interactivity. Results showed that both interactivity and congruity positively affect perceived benefits, helping reduce psychological reactivity and promoting more favorable attitudes toward IGA. The data also reveal a suggestive compensatory pattern of interactivity in a low-congruity situation, although it is not statistically significant. A complementary qualitative phase identified several categories of perceived benefits, including hedonic, cognitive, personal, and social. This research challenges the traditional view that congruity and interactivity must work together, highlighting instead the central role of perceived benefits in mitigating intrusiveness and improving the effectiveness of advertisements in games. This study contributes to literature by providing a more detailed understanding of how to design advertising strategies aligned with players’ motivations, so that ads enhance rather than disrupt the gaming experience.

Authors

Institutions

Publication Details

Journal
International Journal of Advertising
Published
2026-06-18
DOI
https://doi.org/10.1080/02650487.2026.2689797
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

From intrusion to advantage: uncovering the mediating role of perceived benefit in consumers’ responses to in-game advertising

Raffaele Filieri, Luca Matteo Zagni, Cristian Rizzo
International Journal of Advertising
Educational Games and Gamification
article

From intrusion to advantage: uncovering the mediating role of perceived benefit in consumers’ responses to in-game advertising

Raffaele Filieri, Luca Matteo Zagni, Cristian Rizzo
article en

Abstract

This research examines the influence of perceived benefits on consumer responses to in-game advertising (IGA), using a mixed-method approach. A 2 × 2 between-subjects experiment exposed participants to advertisements differing in congruity and interactivity. Results showed that both interactivity and congruity positively affect perceived benefits, helping reduce psychological reactivity and promoting more favorable attitudes toward IGA. The data also reveal a suggestive compensatory pattern of interactivity in a low-congruity situation, although it is not statistically significant. A complementary qualitative phase identified several categories of perceived benefits, including hedonic, cognitive, personal, and social. This research challenges the traditional view that congruity and interactivity must work together, highlighting instead the central role of perceived benefits in mitigating intrusiveness and improving the effectiveness of advertisements in games. This study contributes to literature by providing a more detailed understanding of how to design advertising strategies aligned with players’ motivations, so that ads enhance rather than disrupt the gaming experience.

International Journal of Advertising
Audencia Business School (FR), University of Turin (IT), Universidad de Málaga (ES)
Openalex Percentile: Top 3%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.