DGOMapping: Real-Time Multi-Agent Mapping Based on 4D Gaussian Splatting

Multi-agent perceptual map construction and long-term maintenance constitute an important paradigm for improving adaptability and real-world applicability. With the outstanding capability of 3D Gaussian Splatting in preserving fine-grained texture details, a number of 3DGS-based real-time mapping approaches have recently emerged. However, these methods often struggle to cope with complex dynamics in real-world environments and lack the generalization needed to scale to multi-agent systems. Existing solutions typically rely on direct parameter concatenation or locally confined optimization, which are unable to explicitly model cross-agent observation reliability under temporal asynchrony and dynamic inconsistency, and therefore tend to amplify conflicting updates rather than resolve them. To address these limitations, we propose DGOMapping, an online system for multi-agent dynamic perceptual mapping. DGOMapping leverages an uncertainty-coupled 4DGS scene representation and a collaborative interaction mechanism via Gaussian perception-score exchange, enabling both real-time 4DGS construction and long-term map memory adjustment. Experiments on multiple real-world datasets demonstrate that DGOMapping effectively suppresses dynamic interference and exploits multi-agent collaboration, achieving state-of-the-art performance in both tracking and reconstruction. The proposed system therefore provides a practical sensing-oriented solution for collaborative perception and real-time dynamic environment mapping.

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Publication Details

Journal
Sensors
Published
2026-06-18
DOI
https://doi.org/10.3390/s26123871
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
0.00
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article

DGOMapping: Real-Time Multi-Agent Mapping Based on 4D Gaussian Splatting

Yonghao Li, Fan Wu, Qingxuan Jia, Ping Ye
Sensors
Robotics and Sensor-Based Localization
article

DGOMapping: Real-Time Multi-Agent Mapping Based on 4D Gaussian Splatting

Yonghao Li, Fan Wu, Qingxuan Jia, Ping Ye
article en

Abstract

Multi-agent perceptual map construction and long-term maintenance constitute an important paradigm for improving adaptability and real-world applicability. With the outstanding capability of 3D Gaussian Splatting in preserving fine-grained texture details, a number of 3DGS-based real-time mapping approaches have recently emerged. However, these methods often struggle to cope with complex dynamics in real-world environments and lack the generalization needed to scale to multi-agent systems. Existing solutions typically rely on direct parameter concatenation or locally confined optimization, which are unable to explicitly model cross-agent observation reliability under temporal asynchrony and dynamic inconsistency, and therefore tend to amplify conflicting updates rather than resolve them. To address these limitations, we propose DGOMapping, an online system for multi-agent dynamic perceptual mapping. DGOMapping leverages an uncertainty-coupled 4DGS scene representation and a collaborative interaction mechanism via Gaussian perception-score exchange, enabling both real-time 4DGS construction and long-term map memory adjustment. Experiments on multiple real-world datasets demonstrate that DGOMapping effectively suppresses dynamic interference and exploits multi-agent collaboration, achieving state-of-the-art performance in both tracking and reconstruction. The proposed system therefore provides a practical sensing-oriented solution for collaborative perception and real-time dynamic environment mapping.

SensorsVol. 26(12)
Beijing University of Posts and Telecommunications (CN)
Openalex Percentile: Top 3%
Robotics and Sensor-Based Localization
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