Confidence-Aware Gaze-Depth Interaction for Reliable 3D Target Selection in Consumer VR Headsets

Gaze-based interaction offers a natural, low-effort input channel for virtual reality (VR), but gaze-depth estimates on consumer headsets vary with viewing distance, fixation stability, head motion, and scene properties. We propose confidence-aware gaze-depth compensation, which uses a heuristic confidence score to adapt angular/depth tolerances, with conditional depth blending and state feedback. In a within-subject study, 60 participants completed 6,000 trials across four conditions: baseline gaze, fixed-window control, confidence-aware compensation, and gaze + controller confirmation. Confidence-aware compensation improved selection success and policy-output depth error over both gaze-only controls and achieved the highest failure-inclusive efficiency (19.14 successful selections/min; 5.46, 12.16, and 13.02 for the other conditions). The raw-failure model showed moderate discrimination (AUROC = 0.734) and close calibration (ECE = 0.006). Mandatory confirmation achieved the highest accuracy but increased latency and workload. Results support reliability-aware compensation for controlled layered selection. Transfer to irregular or continuous-depth scenes remains to be established.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-10-07
DOI
https://doi.org/10.1080/10447318.2026.2739652
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Confidence-Aware Gaze-Depth Interaction for Reliable 3D Target Selection in Consumer VR Headsets

Enyao Chang, Xiaoping Che, Jianing Zhang, Qingyang Sheng
International Journal of Human-Computer Interaction
Gaze Tracking and Assistive Technology
article

Confidence-Aware Gaze-Depth Interaction for Reliable 3D Target Selection in Consumer VR Headsets

Enyao Chang, Xiaoping Che, Jianing Zhang, Qingyang Sheng
article en

Abstract

Gaze-based interaction offers a natural, low-effort input channel for virtual reality (VR), but gaze-depth estimates on consumer headsets vary with viewing distance, fixation stability, head motion, and scene properties. We propose confidence-aware gaze-depth compensation, which uses a heuristic confidence score to adapt angular/depth tolerances, with conditional depth blending and state feedback. In a within-subject study, 60 participants completed 6,000 trials across four conditions: baseline gaze, fixed-window control, confidence-aware compensation, and gaze + controller confirmation. Confidence-aware compensation improved selection success and policy-output depth error over both gaze-only controls and achieved the highest failure-inclusive efficiency (19.14 successful selections/min; 5.46, 12.16, and 13.02 for the other conditions). The raw-failure model showed moderate discrimination (AUROC = 0.734) and close calibration (ECE = 0.006). Mandatory confirmation achieved the highest accuracy but increased latency and workload. Results support reliability-aware compensation for controlled layered selection. Transfer to irregular or continuous-depth scenes remains to be established.

International Journal of Human-Computer Interaction
Beijing Jiaotong University (CN)
Openalex Percentile: Top 56%
Gaze Tracking and Assistive Technology
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Confidence-Aware Gaze-Depth Interaction for Reliable 3D Target Selection in Consumer VR Headsets — Enyao Chang, Xiaoping Che, et al. · International Journal of Human-Computer Interaction (2026) | TGRS Research Map | TGRS