The Future Meets the Past: A Randomized Controlled Trial of Metaleisure and Retro Leisure Activities in Children’s Physical Fitness

The study aimed to compare the effects of metaleisure and retro leisure on physical fitness in children. During an eight-week training, 87 healthy children aged 8–11 were randomized into three groups: metaleisure group (MG), retro leisure group (RG), and control group (CG). Physical performance was evaluated using five standardized field-based tests: 20-meter sprint, vertical jump, handgrip strength, T-agility test, and overhead ball throw. The RG showed statistically significant improvements in all physical performance measures, including the 20-metre sprint, vertical jump, T-agility, and overhead ball throw (all p < 0.001). The MG demonstrated significant improvements in grip strength (p = 0.031) and T-agility (p = 0.001). The CG exhibited significant declines in vertical jump (p = 0.002), grip strength (p = 0.002), and ball throw (p = 0.008). Traditional games were more effective than the single-user VR-based exergaming program in improving agility and muscular strength in children. Future studies are needed to examine the long-term effects of metaleisure and retro leisure activities.

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Publication Details

Journal
International Journal of Human-Computer Interaction
Published
2026-06-17
DOI
https://doi.org/10.1080/10447318.2026.2682939
Primary Topic
Children's Physical and Motor Development
Type
article
Field-Weighted Citation Impact
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article

The Future Meets the Past: A Randomized Controlled Trial of Metaleisure and Retro Leisure Activities in Children’s Physical Fitness

Serkan VAROL, Fulden Sarı, Burcu Sıla Sezer, Jennifer Piatt et al.
International Journal of Human-Computer Interaction
Children's Physical and Motor Development
article

The Future Meets the Past: A Randomized Controlled Trial of Metaleisure and Retro Leisure Activities in Children’s Physical Fitness

Serkan VAROL, Fulden Sarı, Burcu Sıla Sezer, Jennifer Piatt, Alican Bayram, ENİS ŞAHİN, Mert Akbulut
article en

Abstract

The study aimed to compare the effects of metaleisure and retro leisure on physical fitness in children. During an eight-week training, 87 healthy children aged 8–11 were randomized into three groups: metaleisure group (MG), retro leisure group (RG), and control group (CG). Physical performance was evaluated using five standardized field-based tests: 20-meter sprint, vertical jump, handgrip strength, T-agility test, and overhead ball throw. The RG showed statistically significant improvements in all physical performance measures, including the 20-metre sprint, vertical jump, T-agility, and overhead ball throw (all p < 0.001). The MG demonstrated significant improvements in grip strength (p = 0.031) and T-agility (p = 0.001). The CG exhibited significant declines in vertical jump (p = 0.002), grip strength (p = 0.002), and ball throw (p = 0.008). Traditional games were more effective than the single-user VR-based exergaming program in improving agility and muscular strength in children. Future studies are needed to examine the long-term effects of metaleisure and retro leisure activities.

International Journal of Human-Computer Interaction
Indiana University Health (US), Bingöl University (TR), Indiana University (US)
Decent work and economic growth
Openalex Percentile: Top 4%
Children's Physical and Motor Development
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