From CTF to Competence: UX-Driven and Didactic Foundations for Gamified Cybersecurity Training Platforms

This study presents a Systematic Literature Review (SLR) of gamified platforms for cybersecurity education and training, with a particular focus on environments that incorporate attack–defence simulation. The review examines how the literature addresses gamification, User eXperience (UX), didactics, platform design, and sustainability-related deployment conditions across higher education as the primary reference context, while also considering adjacent applied training contexts when they provide transferable evidence for platform design, deployment, or evaluation, including online learning. We analysed 172 studies published between 1 January 2015 and 8 March 2026. The findings show that the field combines authentic hands-on practice with challenge-based learning, feedback-rich progression, and diverse technical formats, including cyber range environments, serious games, CTF-oriented platforms, cloud-based infrastructures, and modular training systems. The review also indicates that the educational value of these approaches depends on the alignment between pedagogical structure, interaction design, and technical architecture, as well as on safe experimentation, adaptability, governance, and long-term maintainability. The review contributes an evidence-based taxonomy and configurational synthesis of recurrent design patterns across UX, didactics, gamification, architecture, and sustainability, and it identifies implications for future empirical research and for the design of sustainable, learner-centred cybersecurity teaching platforms.

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Publication Details

Journal
Applied Sciences
Published
2026-06-16
DOI
https://doi.org/10.3390/app16126100
Primary Topic
Information and Cyber Security
Type
article
Field-Weighted Citation Impact
0.00

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article

From CTF to Competence: UX-Driven and Didactic Foundations for Gamified Cybersecurity Training Platforms

Nicolás Matus, Sebastián Berríos, Roberto Isla
Applied Sciences
Information and Cyber Security
article

From CTF to Competence: UX-Driven and Didactic Foundations for Gamified Cybersecurity Training Platforms

Nicolás Matus, Sebastián Berríos, Roberto Isla
article en

Abstract

This study presents a Systematic Literature Review (SLR) of gamified platforms for cybersecurity education and training, with a particular focus on environments that incorporate attack–defence simulation. The review examines how the literature addresses gamification, User eXperience (UX), didactics, platform design, and sustainability-related deployment conditions across higher education as the primary reference context, while also considering adjacent applied training contexts when they provide transferable evidence for platform design, deployment, or evaluation, including online learning. We analysed 172 studies published between 1 January 2015 and 8 March 2026. The findings show that the field combines authentic hands-on practice with challenge-based learning, feedback-rich progression, and diverse technical formats, including cyber range environments, serious games, CTF-oriented platforms, cloud-based infrastructures, and modular training systems. The review also indicates that the educational value of these approaches depends on the alignment between pedagogical structure, interaction design, and technical architecture, as well as on safe experimentation, adaptability, governance, and long-term maintainability. The review contributes an evidence-based taxonomy and configurational synthesis of recurrent design patterns across UX, didactics, gamification, architecture, and sustainability, and it identifies implications for future empirical research and for the design of sustainable, learner-centred cybersecurity teaching platforms.

Applied SciencesVol. 16(12)
Pontificia Universidad Católica de Valparaíso (CL)
Pontificia Universidad Católica de Valparaíso
Openalex Percentile: Top 2%
Information and Cyber Security
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