ReGenesis Field v1.0: A Minimal HTML Engine Cell for Depth, Motion, and Distortion
The ReGenesis Field is a minimal, self‑contained HTML/CSS engine cell that transforms any DOM element into a reactive, physics‑like surface. It implements three core behaviours—depth, motion, and distortion—using only native browser capabilities and no external dependencies. Each Field acts as a micro‑engine: a layered structure with its own depth plane, inertial motion cycle, and recursive transform stack, anchored by a stable content core. This release provides the canonical ReGenesis Field snippet, designed as the smallest reproducible unit of the broader ReGenesis Engine. It enables researchers, developers, and engine designers to construct reactive surfaces, layered visual systems, and DOM‑based simulation environments with minimal overhead. The Field can be duplicated, nested, or stacked to form larger reactive worlds, making it suitable for experimentation, teaching, and engine prototyping. Included in this deposit: • The complete ReGenesis Field v1.0 snippet • A technical explanation of its structure and behaviour • Usage instructions for integrating Fields into larger systems • Notes on depth scaling, motion tuning, and distortion layering The ReGenesis Field demonstrates how HTML and CSS can function as a lightweight rendering engine, offering a foundation for future extensions of the ReGenesis Engine and related Carlo frameworks. Keywords: ReGenesis Field; ReGenesis Engine; HTML engine cell; CSS engine cell; reactive surfaces; DOM physics; depth motion distortion; parallax fields; recursive transforms; inertial motion; breathing surfaces; DOM-based simulation; visual engine primitives; minimal working example; engine architecture; CSS-only animation; 3D transform fields; curved DOM space; reactive UI systems; computational surfaces; Carlo framework; Carlo engine primitives; Carlo visual language; browser-native rendering; physics-inspired animation; transform stacks; engine cell design; interactive surfaces; DOM curvature; motion fields; distortion fields; Computational Physics; Human–Computer Interaction; Web Technologies; Web Animation Systems; Rendering Engines; Interface Engineering; Simulation Environments; Digital Architecture; Computational Aesthetics; Systems Design; Software Frameworks; Experimental Interfaces; Browser-based Engines; Visual Computing; Applied CSS Systems; HTML/CSS Research Artefacts; Reactive Systems Design; Interactive Media Technology
Authors
- Matthew Arthur Carlo
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2026-06-16
- DOI
- https://doi.org/10.5281/zenodo.20714407
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00