Virtual reality in tourism: how novelty and inspiration relate to VR reuse in destination marketing

Purpose This study aims to investigate how novelty in virtual reality (VR) tourism experiences influences users’ intentions to reuse VR applications for the same destination (i.e. same destination VR reuse intention), with travel inspiration serving as a mediating mechanism. As the tourism industry increasingly embraces immersive technologies, understanding the psychological processes that influence repeated VR engagement becomes crucial for destination management. Design/methodology/approach The research uses a quantitative approach to examine the relationships between novelty, inspiration and VR reuse intentions. The study conceptualises inspiration as a complete episode encompassing both “inspiration-by” (being inspired by the VR experience) and “inspiration-to” (being motivated towards future action). Findings Results demonstrate that novelty in VR experiences significantly increases the same destination VR reuse intention. This relationship is partially mediated by travel inspiration. The findings confirm that novelty is directly associated with reuse intention and indirectly influences it through inspiration. Originality/value These findings advance existing knowledge on digital tourism experiences and provide practical insights for managers. The study emphasises the importance of designing novel VR experiences that inspire users, ultimately fostering VR reuse intention and repeated engagement in the pre-travel decision-making process.

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Publication Details

Journal
European Business Review
Published
2026-06-16
DOI
https://doi.org/10.1108/ebr-09-2025-0338
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Virtual reality in tourism: how novelty and inspiration relate to VR reuse in destination marketing

Ioannis Assiouras, ANTONIOS GIANNOPOULOS, Eleni Mavragani, Ioanna Simeli
European Business Review
Virtual Reality Applications and Impacts
article

Virtual reality in tourism: how novelty and inspiration relate to VR reuse in destination marketing

Ioannis Assiouras, ANTONIOS GIANNOPOULOS, Eleni Mavragani, Ioanna Simeli
article en

Abstract

Purpose This study aims to investigate how novelty in virtual reality (VR) tourism experiences influences users’ intentions to reuse VR applications for the same destination (i.e. same destination VR reuse intention), with travel inspiration serving as a mediating mechanism. As the tourism industry increasingly embraces immersive technologies, understanding the psychological processes that influence repeated VR engagement becomes crucial for destination management. Design/methodology/approach The research uses a quantitative approach to examine the relationships between novelty, inspiration and VR reuse intentions. The study conceptualises inspiration as a complete episode encompassing both “inspiration-by” (being inspired by the VR experience) and “inspiration-to” (being motivated towards future action). Findings Results demonstrate that novelty in VR experiences significantly increases the same destination VR reuse intention. This relationship is partially mediated by travel inspiration. The findings confirm that novelty is directly associated with reuse intention and indirectly influences it through inspiration. Originality/value These findings advance existing knowledge on digital tourism experiences and provide practical insights for managers. The study emphasises the importance of designing novel VR experiences that inspire users, ultimately fostering VR reuse intention and repeated engagement in the pre-travel decision-making process.

European Business Review
International Hellenic University (GR), University of Macedonia (GR), École de management de Lyon (FR)
Decent work and economic growth
Openalex Percentile: Top 5%
Virtual Reality Applications and Impacts
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