Virtual try-on technology in fashion retail employing augmented reality

Augmented reality (AR) allows an interactive experience by fusing computer-generated material with real-world data using appropriate technology, software, and applications. AR uses 3D representations to efficiently replicate objects by merging real and virtual environments to enable real-time interaction. This study investigates AR’s potential in fashion e-commerce, focusing on virtual try-on technology. The work is twofold: designing and implementing AR-based virtual try-on prototypes for T-shirts and shoes, and evaluating user feedback across age groups and genders. The system utilises segmentation, body tracking, and pre-trained machine learning models to generate the virtual try-on experience. A survey-based evaluation assessed effectiveness. Findings show that while female users’ satisfaction varied by age group, 91% of male users reacted positively to T-shirt try-ons. Users over 25 reported over 90% satisfaction with both applications, but younger users responded to T-shirt try-ons in a largely indifferent manner, highlighting how AR systems can enhance user experience in fashion e-commerce.

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Publication Details

Journal
International Journal of Fashion Design Technology and Education
Published
2026-06-16
DOI
https://doi.org/10.1080/17543266.2026.2683393
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Virtual try-on technology in fashion retail employing augmented reality

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International Journal of Fashion Design Technology and Education
Augmented Reality Applications
article

Virtual try-on technology in fashion retail employing augmented reality

K Hemalatha, Kaushik Ramakrishna Haran, T. Joshva Devadas, Sivakumar Rajagopal, Rohith Xavier Kuruvilla, Naveenkumar Jayakumar
article en

Abstract

Augmented reality (AR) allows an interactive experience by fusing computer-generated material with real-world data using appropriate technology, software, and applications. AR uses 3D representations to efficiently replicate objects by merging real and virtual environments to enable real-time interaction. This study investigates AR’s potential in fashion e-commerce, focusing on virtual try-on technology. The work is twofold: designing and implementing AR-based virtual try-on prototypes for T-shirts and shoes, and evaluating user feedback across age groups and genders. The system utilises segmentation, body tracking, and pre-trained machine learning models to generate the virtual try-on experience. A survey-based evaluation assessed effectiveness. Findings show that while female users’ satisfaction varied by age group, 91% of male users reacted positively to T-shirt try-ons. Users over 25 reported over 90% satisfaction with both applications, but younger users responded to T-shirt try-ons in a largely indifferent manner, highlighting how AR systems can enhance user experience in fashion e-commerce.

International Journal of Fashion Design Technology and Education
Vellore Institute of Technology University (IN)
Decent work and economic growth
Openalex Percentile: Top 6%
Augmented Reality Applications
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