Comparing embedded virtual reality combat to traditional warm-ups on fencing performance and fatigue: Protocol for a randomized crossover trial

Background Mental fatigue has been observed to increase early and accumulate during fencing competition days. Traditional warm-up structures in fencing, including coach-led one-on-one combat (TC), always require a physical sparring partner. Virtual reality combat (VC) can engage athletes in an immersive, entertaining sports environment with specific motor-cognitive stimuli to enhance training and mental preparation, which may facilitate a quality warm-up. Aims This study will compare the effects of VC with those of TC in the specialized warm-up section, on fencing-specific performance and fencers' fatigue levels. Methods This study will be a within-subjects, randomized crossover design. It has been ethically approved and registered. Informed consent will be obtained from all participants. Twenty Epee fencers will be recruited and matched for gender and fencing level. The fencers' pair will be randomly assigned in a counterbalanced order to commence the experimental condition with VC or the control condition with TC first. Standardized measures of mental and physical fatigue, and motor-cognitive performance will be conducted pre- and post-warm-ups. Analysis Linear mixed-effects models will be used for time, condition, and their interaction effects. Other subjective perceptions after VC/TC and heart rate responses to VC/TC will be collected and compared between conditions via paired samples t-tests. Discussion This is the first time the virtual reality technology will be integrated into a traditional fencing warm-up to explore the feasibility of virtual combat as an on-field alternative. The practice-oriented study seeks to inform pre-competition warm-up structures, management of mental fatigue, and subsequent performance enhancement in real-world combat sports.

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Publication Details

Journal
JSAMS Plus
Published
2026-06-13
DOI
https://doi.org/10.1016/j.jsampl.2026.100144
Primary Topic
Sports Performance and Training
Type
article
Field-Weighted Citation Impact
0.00

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article

Comparing embedded virtual reality combat to traditional warm-ups on fencing performance and fatigue: Protocol for a randomized crossover trial

Kevin De Pauw, Suzanna Russell, Špela Bogataj, Chao Bian et al.
JSAMS Plus
Sports Performance and Training
article

Comparing embedded virtual reality combat to traditional warm-ups on fencing performance and fatigue: Protocol for a randomized crossover trial

Kevin De Pauw, Suzanna Russell, Špela Bogataj, Chao Bian, Bart Roelands, Sidney Grosprêtre, Rafael Lima Kons
article en

Abstract

Background Mental fatigue has been observed to increase early and accumulate during fencing competition days. Traditional warm-up structures in fencing, including coach-led one-on-one combat (TC), always require a physical sparring partner. Virtual reality combat (VC) can engage athletes in an immersive, entertaining sports environment with specific motor-cognitive stimuli to enhance training and mental preparation, which may facilitate a quality warm-up. Aims This study will compare the effects of VC with those of TC in the specialized warm-up section, on fencing-specific performance and fencers' fatigue levels. Methods This study will be a within-subjects, randomized crossover design. It has been ethically approved and registered. Informed consent will be obtained from all participants. Twenty Epee fencers will be recruited and matched for gender and fencing level. The fencers' pair will be randomly assigned in a counterbalanced order to commence the experimental condition with VC or the control condition with TC first. Standardized measures of mental and physical fatigue, and motor-cognitive performance will be conducted pre- and post-warm-ups. Analysis Linear mixed-effects models will be used for time, condition, and their interaction effects. Other subjective perceptions after VC/TC and heart rate responses to VC/TC will be collected and compared between conditions via paired samples t-tests. Discussion This is the first time the virtual reality technology will be integrated into a traditional fencing warm-up to explore the feasibility of virtual combat as an on-field alternative. The practice-oriented study seeks to inform pre-competition warm-up structures, management of mental fatigue, and subsequent performance enhancement in real-world combat sports.

JSAMS PlusVol. 8
Universidade Federal da Bahia (BR), Vrije Universiteit Brussel (BE), University of Ljubljana (SI), Institut Universitaire de France (FR), Ljubljana University Medical Centre (SI), Riga Stradiņš University (LV), Université de Franche-Comté (FR)
China Scholarship Council
Climate action
Openalex Percentile: Top 6%
Sports Performance and Training
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