Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

Abstract View‐dependent appearance modeling remains a challenging problem in novel‐view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning‐based methods, a common approach is to rely on Spherical Harmonics (SH). However, capturing high‐frequency phenomena such as specular reflections demands high‐order expansions, which increase memory usage and computational cost. Consequently, most methods employ low‐order SH, which limits the ability to model complex view‐dependent effects, resulting in overly smooth or diffuse representations. To address these limitations, we systematically evaluate a wide range of spherical functions in the context of scene reconstruction. Some of them are introduced to graphics and computer vision for the first time in this paper. Based on the insights from the experiment, we develop a novel spherical formulation, the Normalized Anisotropic Spherical Gabor function that enables efficient modeling and learning of high‐frequency appearance effects while maintaining compact representation. Compared to existing approaches, our function achieves higher‐quality reconstruction of view‐dependent phenomena such as glints, while being up to five times more memory‐efficient and more efficient to evaluate. We validate its performance in radiance‐field reconstruction tasks. Our code is available here: Our code is available here.

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Publication Details

Journal
Computer Graphics Forum
Published
2026-08-20
DOI
https://doi.org/10.1111/cgf.70544
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

Piotr Didyk, Ewa Miazga, Jorge Condor
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

Piotr Didyk, Ewa Miazga, Jorge Condor
article en

Abstract

Abstract View‐dependent appearance modeling remains a challenging problem in novel‐view synthesis and reconstruction. Accurately representing complex angular effects often requires substantial memory and computational resources. For new learning‐based methods, a common approach is to rely on Spherical Harmonics (SH). However, capturing high‐frequency phenomena such as specular reflections demands high‐order expansions, which increase memory usage and computational cost. Consequently, most methods employ low‐order SH, which limits the ability to model complex view‐dependent effects, resulting in overly smooth or diffuse representations. To address these limitations, we systematically evaluate a wide range of spherical functions in the context of scene reconstruction. Some of them are introduced to graphics and computer vision for the first time in this paper. Based on the insights from the experiment, we develop a novel spherical formulation, the Normalized Anisotropic Spherical Gabor function that enables efficient modeling and learning of high‐frequency appearance effects while maintaining compact representation. Compared to existing approaches, our function achieves higher‐quality reconstruction of view‐dependent phenomena such as glints, while being up to five times more memory‐efficient and more efficient to evaluate. We validate its performance in radiance‐field reconstruction tasks. Our code is available here: Our code is available here.

Computer Graphics Forum
École Polytechnique Fédérale de Lausanne (CH), Università della Svizzera italiana (CH)
Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung, Centro Svizzero di Calcolo Scientifico
Openalex Percentile: Top 39%
Computer Graphics and Visualization Techniques
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