Deep Reinforcement Learning-based Evasive Maneuvering in Within-visual-range Aerial Combat

In this study, a one-on-one within-visual-range (WVR) air-to-air combat scenario is considered, where a pursuer is controlled using a virtual-pursuit-point (VPP)-based guidance law, and an evader is trained using a deep-reinforcement-learning approach based on the TD3 algorithm. The pursuer is implemented using the conventional VPP framework commonly employed in previous studies, adopting both lead and lag pursuit geometries. In addition, the pursuer dynamically generates tactical pursuit points in real time according to the engagement geometry and the opponent’s kinematic state. Conversely, the evader is designed using the Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm to learn a continuous-control policy network suitable for maneuvering in close-range aerial engagements. To ensure tactically meaningful and survival-oriented behavior, the reward function and termination conditions are formulated by incorporating essential WVR constraints, including gun engagement range and flight envelope limitations. As a result, the evader learns evasive maneuvers that go beyond simple heading changes and executes coherent, tactically valid actions aimed at maximizing survivability.

Authors

Publication Details

Journal
Journal of Institute of Control Robotics and Systems
Published
2026-06-09
DOI
https://doi.org/10.5302/j.icros.2026.26.0053
Primary Topic
Guidance and Control Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

Deep Reinforcement Learning-based Evasive Maneuvering in Within-visual-range Aerial Combat

Seungkeun Kim, Jinyoung Suk, Junho Jeong, Baeksub Shin et al.
Journal of Institute of Control Robotics and Systems
Guidance and Control Systems
article

Deep Reinforcement Learning-based Evasive Maneuvering in Within-visual-range Aerial Combat

Seungkeun Kim, Jinyoung Suk, Junho Jeong, Baeksub Shin, Wonseok Lee
article en

Abstract

In this study, a one-on-one within-visual-range (WVR) air-to-air combat scenario is considered, where a pursuer is controlled using a virtual-pursuit-point (VPP)-based guidance law, and an evader is trained using a deep-reinforcement-learning approach based on the TD3 algorithm. The pursuer is implemented using the conventional VPP framework commonly employed in previous studies, adopting both lead and lag pursuit geometries. In addition, the pursuer dynamically generates tactical pursuit points in real time according to the engagement geometry and the opponent’s kinematic state. Conversely, the evader is designed using the Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm to learn a continuous-control policy network suitable for maneuvering in close-range aerial engagements. To ensure tactically meaningful and survival-oriented behavior, the reward function and termination conditions are formulated by incorporating essential WVR constraints, including gun engagement range and flight envelope limitations. As a result, the evader learns evasive maneuvers that go beyond simple heading changes and executes coherent, tactically valid actions aimed at maximizing survivability.

Journal of Institute of Control Robotics and SystemsVol. 32(6)
Peace, Justice and strong institutions
Openalex Percentile: Top 3%
Guidance and Control Systems
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