Longitudinal associations between perceived benefits and costs of internet gaming and internet gaming disorder in adolescent gamers: A cross‑lagged structural equation model

This longitudinal panel study aims to investigate the relationships between short/long-term benefits and costs of internet gaming and internet gaming disorder (IGD) in adolescents. First-year high school students with a convenience sampling were recruited from four high schools in central China, and 1032 (56% boys) finished baseline and one-year follow-up surveys. The percentage of IGD was 14.8% at T1 and 13.9% at T2. Cross-lagged structural equation modeling showed that higher levels of IGD symptoms predicted more perceived short- and long-term costs of gaming, while perceptions of short- and long-term costs or benefits did not significantly predict IGD symptoms. These findings suggest experiencing actual negative consequences of internet gaming could enhance perceived costs. Prospective associations between cognitive perceptions and IGD are highlighted and the implications for interventions are discussed.

Authors

Institutions

Publication Details

Journal
PLoS ONE
Published
2026-06-09
DOI
https://doi.org/10.1371/journal.pone.0351550
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Longitudinal associations between perceived benefits and costs of internet gaming and internet gaming disorder in adolescent gamers: A cross‑lagged structural equation model

Miguel Ribeiro Ramos, Xue Yang, Xin Wang (91924)
PLoS ONE
Impact of Technology on Adolescents
article

Longitudinal associations between perceived benefits and costs of internet gaming and internet gaming disorder in adolescent gamers: A cross‑lagged structural equation model

Miguel Ribeiro Ramos, Xue Yang, Xin Wang (91924)
article en

Abstract

This longitudinal panel study aims to investigate the relationships between short/long-term benefits and costs of internet gaming and internet gaming disorder (IGD) in adolescents. First-year high school students with a convenience sampling were recruited from four high schools in central China, and 1032 (56% boys) finished baseline and one-year follow-up surveys. The percentage of IGD was 14.8% at T1 and 13.9% at T2. Cross-lagged structural equation modeling showed that higher levels of IGD symptoms predicted more perceived short- and long-term costs of gaming, while perceptions of short- and long-term costs or benefits did not significantly predict IGD symptoms. These findings suggest experiencing actual negative consequences of internet gaming could enhance perceived costs. Prospective associations between cognitive perceptions and IGD are highlighted and the implications for interventions are discussed.

PLoS ONEVol. 21(6)
Chinese University of Hong Kong (HK), Hong Kong Jockey Club (HK), Institute of Criminology (SI)
Health and Medical Research Fund
Openalex Percentile: Top 3%
Impact of Technology on Adolescents
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Longitudinal associations between perceived benefits and costs of internet gaming and internet gaming disorder in adolescent gamers: A cross‑lagged structural equation model — Miguel Ribeiro Ramos, Xue Yang, et al. · PLoS ONE (2026) | TGRS Research Map | TGRS