From cultural to toxic capital: Algorithmic and capitalised toxicity in a platformised ACG culture

This article develops the concept of toxic capital to explain how antagonism, derision, and nationalist outrage are converted into value within China's platformised anime, comic, and game culture. Moving beyond celebratory accounts of participatory fandom and predominantly Anglophone discussions of fan toxicity, it examines the 2024 controversy surrounding The Game Awards (TGA) as a revealing case of conflict-driven cultural participation. Drawing on digital ethnography and 12 semi-structured interviews, the study identifies three interconnected forms of toxic capital. At the micro level, toxicity becomes a source of affective gratification. At the meso level, it becomes a resource for factional belonging, boundary-making, and status. At the macro level, it is translated into monetisable traffic within conflict-driven platform economies. The article argues that algorithmic visibility and engagement metrics increasingly reward aggression over expertise, producing a shift from cultural capital grounded in taste and knowledge to toxic capital organised around exposure, antagonism, and circulation. Toxicity, therefore, operates less as an aberration than as an infrastructural logic of contemporary platformised cultural production.

Authors

Institutions

Publication Details

Journal
International Journal of Cultural Studies
Published
2026-06-09
DOI
https://doi.org/10.1177/13678779261455101
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

From cultural to toxic capital: Algorithmic and capitalised toxicity in a platformised ACG culture

Pengfei Fu, Chengxi Liao, Zhen Troy Chen
International Journal of Cultural Studies
Digital Games and Media
article

From cultural to toxic capital: Algorithmic and capitalised toxicity in a platformised ACG culture

Pengfei Fu, Chengxi Liao, Zhen Troy Chen
article en

Abstract

This article develops the concept of toxic capital to explain how antagonism, derision, and nationalist outrage are converted into value within China's platformised anime, comic, and game culture. Moving beyond celebratory accounts of participatory fandom and predominantly Anglophone discussions of fan toxicity, it examines the 2024 controversy surrounding The Game Awards (TGA) as a revealing case of conflict-driven cultural participation. Drawing on digital ethnography and 12 semi-structured interviews, the study identifies three interconnected forms of toxic capital. At the micro level, toxicity becomes a source of affective gratification. At the meso level, it becomes a resource for factional belonging, boundary-making, and status. At the macro level, it is translated into monetisable traffic within conflict-driven platform economies. The article argues that algorithmic visibility and engagement metrics increasingly reward aggression over expertise, producing a shift from cultural capital grounded in taste and knowledge to toxic capital organised around exposure, antagonism, and circulation. Toxicity, therefore, operates less as an aberration than as an infrastructural logic of contemporary platformised cultural production.

International Journal of Cultural Studies
University of Nottingham Ningbo China (CN), The University of Melbourne (AU), Shanghai Jiao Tong University (CN)
National Social Science Fund of China
Openalex Percentile: Top 4%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.