3D Animation - Conversation in Libras between two characters

This experience report presents the development process of a 3D animation focused on representing a conversation in Brazilian Sign Language, known as Libras, using Blender 3.6.5. The project was created with the objective of applying concepts studied in the Computer Graphics course, such as scene modeling, rigging with bones, keyframe animation, and inverse kinematics, while connecting these technical concepts to a social theme. During the project development, the group aimed to represent a simple interaction between two people, highlighting the importance of visual communication and the inclusion of deaf people. The process involved choosing the theme, preparing the scene, organizing the characters, applying skeletal structures, creating movements, and rendering the final animation. This experience made it possible to better understand how 3D animation can be used not only as a visual resource, but also as a tool for awareness and appreciation of communicational accessibility.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-06-09
DOI
https://doi.org/10.5281/zenodo.20602596
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
0.00
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article

3D Animation - Conversation in Libras between two characters

Lucas Andrey Nunes de Aragão, Leonardo Augusto Sampaio Sales, Carlos Henrique Esteves Miranda, Thiago Texeira França et al.
Zenodo (CERN European Organization for Nuclear Research)
Hand Gesture Recognition Systems
article

3D Animation - Conversation in Libras between two characters

Lucas Andrey Nunes de Aragão, Leonardo Augusto Sampaio Sales, Carlos Henrique Esteves Miranda, Thiago Texeira França, Lucas Almeida Miralha de Figueiredo
article en

Abstract

This experience report presents the development process of a 3D animation focused on representing a conversation in Brazilian Sign Language, known as Libras, using Blender 3.6.5. The project was created with the objective of applying concepts studied in the Computer Graphics course, such as scene modeling, rigging with bones, keyframe animation, and inverse kinematics, while connecting these technical concepts to a social theme. During the project development, the group aimed to represent a simple interaction between two people, highlighting the importance of visual communication and the inclusion of deaf people. The process involved choosing the theme, preparing the scene, organizing the characters, applying skeletal structures, creating movements, and rendering the final animation. This experience made it possible to better understand how 3D animation can be used not only as a visual resource, but also as a tool for awareness and appreciation of communicational accessibility.

Zenodo (CERN European Organization for Nuclear Research)
Centro Universitário do Pará (BR)
Reduced inequalities
Openalex Percentile: Top 5%
Hand Gesture Recognition Systems
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3D Animation - Conversation in Libras between two characters — Lucas Andrey Nunes de Aragão, Leonardo Augusto Sampaio Sales, et al. · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS