PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ETNOSAINS TERINTEGRASI VIRTUAL SIMULATION DAN AUGMENTED REALITY (ETNOVAR) UNTUK MENINGKATKAN KETERAMPILAN 4C

The 4C skills (Critical Thinking, Collaboration, Communication, Creativity) are essential for navigating Industrial Revolution 4.0 and digital transformation, distinguishing human intelligence from automation. The 4C skills can create a generation that is independent, innovative, and adaptive to rapid change. Despite their importance, development often remains suboptimal due to poorly facilitated learning. This study aims to enhance these skills by developing EtnoVAR, a virtual simulation integrated with Augmented Reality based on the ethnoscience of making peuyeum. Using the ADDIE (analysis, design, development, implementation, evaluate) method with 28 grade XI science students, the research involved rigorous expert validation and needs analysis. The feasibility test yielded a score of 95% (highly valid). Effectiveness testing via N-gain reached 0.92, indicating high effectiveness. Furthermore, questionnaires confirmed a substantial increase in students' 4C skills and high satisfaction levels. In conclusion, EtnoVAR is highly effective in improving 4C skills. Its strength lies in merging cutting-edge technology with local culture, transforming abstract concepts into an engaging, practical learning experience. This innovation ensures students remain independent, innovative, and adaptive to global challenges.

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Publication Details

Journal
BIOTIK: Scientific Journal of Biology Technology and Education (Indonesian Institute of Sciences)
Published
2026-06-30
DOI
https://doi.org/10.22373/lj.v14i1.34793
Primary Topic
Online Learning Methods and Innovations
Type
article
Field-Weighted Citation Impact
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article

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ETNOSAINS TERINTEGRASI VIRTUAL SIMULATION DAN AUGMENTED REALITY (ETNOVAR) UNTUK MENINGKATKAN KETERAMPILAN 4C

Qaddara Fahada, Sephianti Dwika Ezha, Muhammad Anugrah, Wiji Wiji
BIOTIK: Scientific Journal of Biology Technology and Education (Indonesian Institute of Sciences)
Online Learning Methods and Innovations
article

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ETNOSAINS TERINTEGRASI VIRTUAL SIMULATION DAN AUGMENTED REALITY (ETNOVAR) UNTUK MENINGKATKAN KETERAMPILAN 4C

Qaddara Fahada, Sephianti Dwika Ezha, Muhammad Anugrah, Wiji Wiji
article en

Abstract

The 4C skills (Critical Thinking, Collaboration, Communication, Creativity) are essential for navigating Industrial Revolution 4.0 and digital transformation, distinguishing human intelligence from automation. The 4C skills can create a generation that is independent, innovative, and adaptive to rapid change. Despite their importance, development often remains suboptimal due to poorly facilitated learning. This study aims to enhance these skills by developing EtnoVAR, a virtual simulation integrated with Augmented Reality based on the ethnoscience of making peuyeum. Using the ADDIE (analysis, design, development, implementation, evaluate) method with 28 grade XI science students, the research involved rigorous expert validation and needs analysis. The feasibility test yielded a score of 95% (highly valid). Effectiveness testing via N-gain reached 0.92, indicating high effectiveness. Furthermore, questionnaires confirmed a substantial increase in students' 4C skills and high satisfaction levels. In conclusion, EtnoVAR is highly effective in improving 4C skills. Its strength lies in merging cutting-edge technology with local culture, transforming abstract concepts into an engaging, practical learning experience. This innovation ensures students remain independent, innovative, and adaptive to global challenges.

BIOTIK: Scientific Journal of Biology Technology and Education (Indonesian Institute of Sciences)
Indonesia University of Education (ID)
Industry, innovation and infrastructure
Openalex Percentile: Top 24%
Online Learning Methods and Innovations
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