Engaging Primary School Children in Neuroscience through Game-Based Learning

HRMARS - Neurocognitive health depends on our daily lifestyle choices and is important to embed this concept in early childhood education. To address this need, we created NexusMentis, a fun and interactive board game, aimed at teaching pre-teens basic neuroscience concepts. In this pilot study, we evaluated the efficacy of game-based learning (GBL) through NexusMentis in promoting active learning and enjoyment among pre-teens. The game was deployed in five primary schools in Dublin, Ireland, with our target population being children aged 10 to 12 years old. The efficacy of NexusMentis in teaching neuroscience and promoting health was evaluated by comparing performance scores of pre- and post-game questionnaires and considering the qualitative feedback from students and teachers. Students showed significant improvement in their postgame assessment, with both teachers and students enjoying NexusMentis. This pilot study demonstrates GBL can be used to teach basic neuroscience concepts to pre-teen students, indicating its potential as a learning tool for early education. NexusMentis can be used to complement the standard lectures, reinforcing the concepts and associating the learning experience with fun and team playing.

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Publication Details

Journal
International Journal of Academic Research in Progressive Education and Development
Published
2026-05-31
DOI
https://doi.org/10.6007/ijarped/v15-i2/28391
Primary Topic
Neuroscience, Education and Cognitive Function
Type
article
Field-Weighted Citation Impact
0.00
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article

Engaging Primary School Children in Neuroscience through Game-Based Learning

Daniela Tropea, Amal Mutahir, Bernard Adegbemi, Christine Blott et al.
International Journal of Academic Research in Progressive Education and Development
Neuroscience, Education and Cognitive Function
article

Engaging Primary School Children in Neuroscience through Game-Based Learning

Daniela Tropea, Amal Mutahir, Bernard Adegbemi, Christine Blott, Olivia Archambault, Arshia Bains, Yvonne Flaherty, Yamen Al Fathil, K. Ewomazino Oderoha, A. Page, Aife O’Brien, Rian Keogh, Adam Varghese, Béibhinn O’Higgins, Aagya Ghimire, Rebecca O’Reilly
article en

Abstract

HRMARS - Neurocognitive health depends on our daily lifestyle choices and is important to embed this concept in early childhood education. To address this need, we created NexusMentis, a fun and interactive board game, aimed at teaching pre-teens basic neuroscience concepts. In this pilot study, we evaluated the efficacy of game-based learning (GBL) through NexusMentis in promoting active learning and enjoyment among pre-teens. The game was deployed in five primary schools in Dublin, Ireland, with our target population being children aged 10 to 12 years old. The efficacy of NexusMentis in teaching neuroscience and promoting health was evaluated by comparing performance scores of pre- and post-game questionnaires and considering the qualitative feedback from students and teachers. Students showed significant improvement in their postgame assessment, with both teachers and students enjoying NexusMentis. This pilot study demonstrates GBL can be used to teach basic neuroscience concepts to pre-teen students, indicating its potential as a learning tool for early education. NexusMentis can be used to complement the standard lectures, reinforcing the concepts and associating the learning experience with fun and team playing.

International Journal of Academic Research in Progressive Education and DevelopmentVol. 15(2)
Quality Education
Openalex Percentile: Top 5%
Neuroscience, Education and Cognitive Function
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Engaging Primary School Children in Neuroscience through Game-Based Learning — Daniela Tropea, Amal Mutahir, et al. · International Journal of Academic Research in Progressive Education and Development (2026) | TGRS Research Map | TGRS