Designing game-based classroom models for developing communicative skills in primary english lessons

This thesis examines the design of game-based classroom models for developing communicative skills in primary school English lessons. In modern language education, communicative competence is considered a key objective, as it enables learners to interact effectively in real-life situations. However, many primary school students face difficulties in speaking, listening, and expressing ideas due to limited vocabulary, low confidence, and lack of interactive practice. The aim of this study is to develop and analyze structured classroom models based on interactive games that support communication skills in young learners. The research is based on descriptive and methodological approaches, including analysis of pedagogical literature and classroom-based learning strategies. The study proposes several game-based classroom models that integrate speaking, listening, and interaction activities. The results indicate that structured game-based lessons increase student participation, improve confidence, and create a more natural environment for language use. The research concludes that well-designed game-based classroom models are an effective approach to developing communicative skills in primary English education.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-05-31
DOI
https://doi.org/10.5281/zenodo.20473926
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Designing game-based classroom models for developing communicative skills in primary english lessons

Sattarova Barchinoy Mutalibovna
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Designing game-based classroom models for developing communicative skills in primary english lessons

Sattarova Barchinoy Mutalibovna
article en

Abstract

This thesis examines the design of game-based classroom models for developing communicative skills in primary school English lessons. In modern language education, communicative competence is considered a key objective, as it enables learners to interact effectively in real-life situations. However, many primary school students face difficulties in speaking, listening, and expressing ideas due to limited vocabulary, low confidence, and lack of interactive practice. The aim of this study is to develop and analyze structured classroom models based on interactive games that support communication skills in young learners. The research is based on descriptive and methodological approaches, including analysis of pedagogical literature and classroom-based learning strategies. The study proposes several game-based classroom models that integrate speaking, listening, and interaction activities. The results indicate that structured game-based lessons increase student participation, improve confidence, and create a more natural environment for language use. The research concludes that well-designed game-based classroom models are an effective approach to developing communicative skills in primary English education.

Zenodo (CERN European Organization for Nuclear Research)
Andijan State University (UZ)
Quality Education
Openalex Percentile: Top 4%
Educational Games and Gamification
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Designing game-based classroom models for developing communicative skills in primary english lessons — Sattarova Barchinoy Mutalibovna · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS