Developing design principles for 3D tactile books for visually impaired students: A design and development research approach

This study addresses the limited availability of standardized and pedagogically grounded tactile learning materials for students with visual impairments by focusing on the design of 3D tactile books. The purpose is to develop evidence-based design principles through a design and development research approach. A mixed-method, iterative methodology was employed, structured around the ADDIE model and involving analysis, design, development, and evaluation phases. The study group consisted of teachers of visually impaired students and field experts selected through purposive sampling across different phases. Data were collected using semi-structured interviews and focus group discussions and analyzed through content analysis. Findings indicate that effective 3D tactile books should integrate multisensory elements, ensure durability and usability, align with learner characteristics, and support independent and collaborative learning. The developed prototype, refined through iterative cycles, demonstrated strong usability, motivational impact, and cognitive support potential. The study concludes by proposing comprehensive design principles to guide future development of accessible, scalable, and instructionally effective tactile learning materials.

Authors

Institutions

Publication Details

Journal
Journal of Educational Technology and Online Learning
Published
2026-05-31
DOI
https://doi.org/10.31681/jetol.1930734
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Developing design principles for 3D tactile books for visually impaired students: A design and development research approach

Elif Buğra Kuzu Demir, Muhammed Fatih Bican
Journal of Educational Technology and Online Learning
Tactile and Sensory Interactions
article

Developing design principles for 3D tactile books for visually impaired students: A design and development research approach

Elif Buğra Kuzu Demir, Muhammed Fatih Bican
article en

Abstract

This study addresses the limited availability of standardized and pedagogically grounded tactile learning materials for students with visual impairments by focusing on the design of 3D tactile books. The purpose is to develop evidence-based design principles through a design and development research approach. A mixed-method, iterative methodology was employed, structured around the ADDIE model and involving analysis, design, development, and evaluation phases. The study group consisted of teachers of visually impaired students and field experts selected through purposive sampling across different phases. Data were collected using semi-structured interviews and focus group discussions and analyzed through content analysis. Findings indicate that effective 3D tactile books should integrate multisensory elements, ensure durability and usability, align with learner characteristics, and support independent and collaborative learning. The developed prototype, refined through iterative cycles, demonstrated strong usability, motivational impact, and cognitive support potential. The study concludes by proposing comprehensive design principles to guide future development of accessible, scalable, and instructionally effective tactile learning materials.

Journal of Educational Technology and Online LearningVol. 9(2)
Dokuz Eylül University (TR), Dokuz Eylül Üniversitesi Hastanesi (TR)
Dokuz Eylül Üniversitesi
Quality Education
Openalex Percentile: Top 5%
Tactile and Sensory Interactions
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.