TECHNOLOGIES FOR TEACHING CREATIVITY TO PRIMARY SCHOOL STUDENTS

This article examines the topical issues of developing creative abilities in primary school students, who constitute the foundation of the continuous education system. The purpose of the research is to analyze modern pedagogical technologies that serve to form students' creative thinking through "Technology" classes in primary education, and to outline the scientific and methodological foundations for introducing them into educational practice. The process of organizing the educational-cognitive and creative-practical activities of students during primary school technology classes serves as the object of the research. The article provides an objective analysis of how students' creativity, spatial imagination, and independent thinking can be effectively enhanced through project-based technology, problem-based learning, the STEAM approach, and didactic games, alongside the formulation of corresponding scientific conclusions.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-05-30
DOI
https://doi.org/10.5281/zenodo.20458434
Primary Topic
Education, Innovation and Language Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

TECHNOLOGIES FOR TEACHING CREATIVITY TO PRIMARY SCHOOL STUDENTS

Xaydarova Malika Djamshitovna, Ergashova Gulizar
Zenodo (CERN European Organization for Nuclear Research)
Education, Innovation and Language Studies
article

TECHNOLOGIES FOR TEACHING CREATIVITY TO PRIMARY SCHOOL STUDENTS

Xaydarova Malika Djamshitovna, Ergashova Gulizar
article en

Abstract

This article examines the topical issues of developing creative abilities in primary school students, who constitute the foundation of the continuous education system. The purpose of the research is to analyze modern pedagogical technologies that serve to form students' creative thinking through "Technology" classes in primary education, and to outline the scientific and methodological foundations for introducing them into educational practice. The process of organizing the educational-cognitive and creative-practical activities of students during primary school technology classes serves as the object of the research. The article provides an objective analysis of how students' creativity, spatial imagination, and independent thinking can be effectively enhanced through project-based technology, problem-based learning, the STEAM approach, and didactic games, alongside the formulation of corresponding scientific conclusions.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 2%
Education, Innovation and Language Studies
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