Supporting Social Skills in Autism Through Motion-Based Gaming Technology: A Feasibility Study

Abstract Purpose This study evaluated the feasibility and effectiveness of a motion-based gaming intervention designed to enhance social skills in individuals with autism spectrum disorders (ASD). Methods Twenty-eight participants with ASD took part in 10 sessions (5 weeks), engaging in cooperative virtual games. Each session required coordination with a partner. Half of the participants (PEER group) collaborated with a peer, while the other half (EDU group) worked with a therapist. Neuropsychological and behavioral measures were collected at baseline (T0), post-intervention (T2), and after 3-month (T3). Results Both groups showed improvements in Theory of Mind, which were maintained at T3. Notably, the EDU group also demonstrated significant gains in Memory for Faces, possibly due to therapists’ focus on facial engagement. Motion-based gaming, especially when supported by educators, appears effective in improving social and cognitive skills in people with ASD. Limitations (i.e., the absence of a control group and test sensitivity) warrant consideration in future research.

Authors

Publication Details

Journal
Advances in Neurodevelopmental Disorders
Published
2026-05-29
DOI
https://doi.org/10.1007/s41252-026-00497-x
Primary Topic
Autism Spectrum Disorder Research
Type
article
Field-Weighted Citation Impact
0.00

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article

Supporting Social Skills in Autism Through Motion-Based Gaming Technology: A Feasibility Study

Elena Bulfone, Alessandra Finisguerra, Alessandro Cuder, Cosimo Urgesi et al.
Advances in Neurodevelopmental Disorders
Autism Spectrum Disorder Research
article

Supporting Social Skills in Autism Through Motion-Based Gaming Technology: A Feasibility Study

Elena Bulfone, Alessandra Finisguerra, Alessandro Cuder, Cosimo Urgesi, Giulia D’Argenio, Anna Antoniol, Enrico Baisero, Jasmine Maria Alessandra Cardella
article en

Abstract

Abstract Purpose This study evaluated the feasibility and effectiveness of a motion-based gaming intervention designed to enhance social skills in individuals with autism spectrum disorders (ASD). Methods Twenty-eight participants with ASD took part in 10 sessions (5 weeks), engaging in cooperative virtual games. Each session required coordination with a partner. Half of the participants (PEER group) collaborated with a peer, while the other half (EDU group) worked with a therapist. Neuropsychological and behavioral measures were collected at baseline (T0), post-intervention (T2), and after 3-month (T3). Results Both groups showed improvements in Theory of Mind, which were maintained at T3. Notably, the EDU group also demonstrated significant gains in Memory for Faces, possibly due to therapists’ focus on facial engagement. Motion-based gaming, especially when supported by educators, appears effective in improving social and cognitive skills in people with ASD. Limitations (i.e., the absence of a control group and test sensitivity) warrant consideration in future research.

Advances in Neurodevelopmental Disorders
Università degli Studi di Udine
Quality Education
Openalex Percentile: Top 5%
Autism Spectrum Disorder Research
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Supporting Social Skills in Autism Through Motion-Based Gaming Technology: A Feasibility Study — Elena Bulfone, Alessandra Finisguerra, et al. · Advances in Neurodevelopmental Disorders (2026) | TGRS Research Map | TGRS