Onomastic and Semiotic Analysis of “Frenchness” in Pokémon X and Y
<p class="ql-align-justify">The <em>Kalos</em> region in <em>Pokémon X </em>and<em> Y</em> (2013) marks a shift in the franchise’s world-building through its explicit geographic and cultural foundation in France. This research deconstructs this virtual environment by examining its onomastic system. The study identifies the linguistic strategies used to construct a playable French identity. The methodology adopts a qualitative, text-based approach to analyze the English-language localization through a two-stage process. First, a descriptive morphological analysis is applied to three distinct corpora: the seventy-two new <em>Pokémon</em> species, thirty-nine regional locations, and twenty-seven key characters. Second, the data are interpreted using the semiotic framework of Barthes’ Mythologies. The results indicate that the <em>Kalos</em> lexicon is a non-arbitrary, systematic construct. The localization utilizes morphological processes, specifically blending, to produce neologisms. These names evoke four thematic fields: fashion, cuisine, history, and nature. This study concludes that the onomastic system of <em>Kalos</em> functions as a tool for transcreation, producing a hyperreal myth of France for global consumption.</p>
Authors
- Kantapon Intamart
Institutions
- Chulalongkorn University (TH)
Publication Details
- Journal
- The International Journal of Communication and Linguistic Studies
- Published
- 2026-05-29
- DOI
- https://doi.org/10.18848/2327-7882/cgp/a239
- Primary Topic
- Language, Metaphor, and Cognition
- Type
- article
- Field-Weighted Citation Impact
- 0.00