Onomastic and Semiotic Analysis of “Frenchness” in Pokémon X and Y

<p class="ql-align-justify">The <em>Kalos</em> region in <em>Pokémon X </em>and<em> Y</em> (2013) marks a shift in the franchise’s world-building through its explicit geographic and cultural foundation in France. This research deconstructs this virtual environment by examining its onomastic system. The study identifies the linguistic strategies used to construct a playable French identity. The methodology adopts a qualitative, text-based approach to analyze the English-language localization through a two-stage process. First, a descriptive morphological analysis is applied to three distinct corpora: the seventy-two new <em>Pokémon</em> species, thirty-nine regional locations, and twenty-seven key characters. Second, the data are interpreted using the semiotic framework of Barthes’ Mythologies. The results indicate that the <em>Kalos</em> lexicon is a non-arbitrary, systematic construct. The localization utilizes morphological processes, specifically blending, to produce neologisms. These names evoke four thematic fields: fashion, cuisine, history, and nature. This study concludes that the onomastic system of <em>Kalos</em> functions as a tool for transcreation, producing a hyperreal myth of France for global consumption.</p>

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Publication Details

Journal
The International Journal of Communication and Linguistic Studies
Published
2026-05-29
DOI
https://doi.org/10.18848/2327-7882/cgp/a239
Primary Topic
Language, Metaphor, and Cognition
Type
article
Field-Weighted Citation Impact
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article

Onomastic and Semiotic Analysis of “Frenchness” in Pokémon X and Y

Kantapon Intamart
The International Journal of Communication and Linguistic Studies
Language, Metaphor, and Cognition
article

Onomastic and Semiotic Analysis of “Frenchness” in Pokémon X and Y

Kantapon Intamart
article en

Abstract

<p class="ql-align-justify">The <em>Kalos</em> region in <em>Pokémon X </em>and<em> Y</em> (2013) marks a shift in the franchise’s world-building through its explicit geographic and cultural foundation in France. This research deconstructs this virtual environment by examining its onomastic system. The study identifies the linguistic strategies used to construct a playable French identity. The methodology adopts a qualitative, text-based approach to analyze the English-language localization through a two-stage process. First, a descriptive morphological analysis is applied to three distinct corpora: the seventy-two new <em>Pokémon</em> species, thirty-nine regional locations, and twenty-seven key characters. Second, the data are interpreted using the semiotic framework of Barthes’ Mythologies. The results indicate that the <em>Kalos</em> lexicon is a non-arbitrary, systematic construct. The localization utilizes morphological processes, specifically blending, to produce neologisms. These names evoke four thematic fields: fashion, cuisine, history, and nature. This study concludes that the onomastic system of <em>Kalos</em> functions as a tool for transcreation, producing a hyperreal myth of France for global consumption.</p>

The International Journal of Communication and Linguistic Studies
Chulalongkorn University (TH)
Openalex Percentile: Top 4%
Language, Metaphor, and Cognition
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