The Price of Strategic Information: Degree-Based Bounds on Inefficiency in Distributed Learning Games

Distributed learning over communication networks relies on agents strategically sharing information with their neighbors. To model the need for mutual consent in information trade-off, we introduce the Strategic Information Game with reciprocal transfers, where effective information flow requires bilateral commitment from both endpoints. Within this framework, our main contribution is a tight degree-based characterization of inefficiency: the Price of Strategic Information is bounded by one plus the maximum degree, and this bound is achieved with equality for regular graphs in the negligible-cost regime. Notably, this result reveals that the maximum degree, rather than spectral properties such as the algebraic connectivity, governs strategic inefficiency under local utilities. Beyond this characterization, we establish existence of pure Nash equilibria via concave game theory, provide polynomial-time algorithms for constructing bound-optimal topologies and computing coarse correlated equilibria, and prove an impossibility result showing that the all-zero equilibrium cannot be eliminated under transfer-free reciprocal protocols.

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Publication Details

Journal
Proceedings of the ACM on Measurement and Analysis of Computing Systems
Published
2026-05-29
DOI
https://doi.org/10.1145/3805651
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
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article

The Price of Strategic Information: Degree-Based Bounds on Inefficiency in Distributed Learning Games

Luong Cong Nguyen, Hai Duc Nguyen, Anh Duc-Duy Nguyen, Tuan Ngoc Do et al.
Proceedings of the ACM on Measurement and Analysis of Computing Systems
Game Theory and Applications
article

The Price of Strategic Information: Degree-Based Bounds on Inefficiency in Distributed Learning Games

Luong Cong Nguyen, Hai Duc Nguyen, Anh Duc-Duy Nguyen, Tuan Ngoc Do, Khanh Quoc Nguyen, Hiep Quang Dao
article en

Abstract

Distributed learning over communication networks relies on agents strategically sharing information with their neighbors. To model the need for mutual consent in information trade-off, we introduce the Strategic Information Game with reciprocal transfers, where effective information flow requires bilateral commitment from both endpoints. Within this framework, our main contribution is a tight degree-based characterization of inefficiency: the Price of Strategic Information is bounded by one plus the maximum degree, and this bound is achieved with equality for regular graphs in the negligible-cost regime. Notably, this result reveals that the maximum degree, rather than spectral properties such as the algebraic connectivity, governs strategic inefficiency under local utilities. Beyond this characterization, we establish existence of pure Nash equilibria via concave game theory, provide polynomial-time algorithms for constructing bound-optimal topologies and computing coarse correlated equilibria, and prove an impossibility result showing that the all-zero equilibrium cannot be eliminated under transfer-free reciprocal protocols.

Proceedings of the ACM on Measurement and Analysis of Computing SystemsVol. 10(2)
Phenikaa University (VN)
Openalex Percentile: Top 4%
Game Theory and Applications
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