Directed or Guided? Classification of Gaze Attention Shifts based on Eye and Head Movement ETRA002

Gaze can be directed at will, or guided by objects that draw our attention. We propose classifying gaze shifts as either directed or guided, since these two forms of attention have different implications for HCI. Directed attention may serve as stronger indicator of users’ planning and intent, whereas guided attention reflects interface efficacy in guiding information acquisition. We introduce a method based on eye and head movement features during gaze shifts, using data collected in virtual reality to train and evaluate a machine learning model, which we then validate in application to visual search. Our results show that this classification is both feasible and practical, extending established uses of eye tracking in HCI. This is significant because it enables a new level of analysis of visual attention.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2026-05-28
DOI
https://doi.org/10.1145/3806016
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Directed or Guided? Classification of Gaze Attention Shifts based on Eye and Head Movement ETRA002

Hans Gellersen, Baosheng James Hou, Anam Ahmad Khan
Proceedings of the ACM on Human-Computer Interaction
Gaze Tracking and Assistive Technology
article

Directed or Guided? Classification of Gaze Attention Shifts based on Eye and Head Movement ETRA002

Hans Gellersen, Baosheng James Hou, Anam Ahmad Khan
article en

Abstract

Gaze can be directed at will, or guided by objects that draw our attention. We propose classifying gaze shifts as either directed or guided, since these two forms of attention have different implications for HCI. Directed attention may serve as stronger indicator of users’ planning and intent, whereas guided attention reflects interface efficacy in guiding information acquisition. We introduce a method based on eye and head movement features during gaze shifts, using data collected in virtual reality to train and evaluate a machine learning model, which we then validate in application to visual search. Our results show that this classification is both feasible and practical, extending established uses of eye tracking in HCI. This is significant because it enables a new level of analysis of visual attention.

Proceedings of the ACM on Human-Computer InteractionVol. 10(3)
Korea Advanced Institute of Science and Technology (KR), Aarhus University (DK), Kootenay Association for Science & Technology (CA), Computing Center (RU), Lancaster University (GB)
Openalex Percentile: Top 5%
Gaze Tracking and Assistive Technology
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