Game-Based Learning for the Promotion of Multidimensional Conceptual Change in Astronomy Education

Research in astronomy education has traditionally focused on students’ conceptual understanding through a cognitive lens, despite growing recognition that learning is multidimensional and extends beyond the acquisition or re-organisation of ideas. Game-based learning (GBL) is increasingly used to support conceptual learning in science, yet it is rarely examined through a conceptual change lens that accounts for both cognitive and affective dimensions, particularly in authentic post-primary astronomy classrooms. As such, this study compares a game-based learning (GBL) approach with a non-game, teacher-led instructional approach incorporating constructivist elements, with both conditions designed to provide comparable opportunities for multidimensional conceptual change in post-primary astronomy, focusing on cognitive and affective learning outcomes. A mixed-methods quasi-experimental design, including diagnostic knowledge tests, affective learning surveys, focus groups and classroom observations, was employed with a cohort of 474 post-primary students, divided into intervention and control groups. Findings indicate that non-digital games can support sustained multidimensional conceptual change for post-primary students. Statistically significant differences were observed between intervention and control groups across both cognitive and affective outcomes. In addition, the game-based learning (GBL) pedagogical intervention created multiple opportunities for students to review and refine their knowledge and perceptions of astronomy. Overall, the multidimensional framework of conceptual change offers a clearer account of how and why teaching astronomy with non-digital games can be effective, contributing to the advancement of both theory and practice.

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Publication Details

Journal
Education Sciences
Published
2026-05-27
DOI
https://doi.org/10.3390/educsci16060845
Primary Topic
Science Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00

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article

Game-Based Learning for the Promotion of Multidimensional Conceptual Change in Astronomy Education

Jessamyn A. Fairfield, Adriana Cardinot, Veronica McCauley
Education Sciences
Science Education and Pedagogy
article

Game-Based Learning for the Promotion of Multidimensional Conceptual Change in Astronomy Education

Jessamyn A. Fairfield, Adriana Cardinot, Veronica McCauley
article en

Abstract

Research in astronomy education has traditionally focused on students’ conceptual understanding through a cognitive lens, despite growing recognition that learning is multidimensional and extends beyond the acquisition or re-organisation of ideas. Game-based learning (GBL) is increasingly used to support conceptual learning in science, yet it is rarely examined through a conceptual change lens that accounts for both cognitive and affective dimensions, particularly in authentic post-primary astronomy classrooms. As such, this study compares a game-based learning (GBL) approach with a non-game, teacher-led instructional approach incorporating constructivist elements, with both conditions designed to provide comparable opportunities for multidimensional conceptual change in post-primary astronomy, focusing on cognitive and affective learning outcomes. A mixed-methods quasi-experimental design, including diagnostic knowledge tests, affective learning surveys, focus groups and classroom observations, was employed with a cohort of 474 post-primary students, divided into intervention and control groups. Findings indicate that non-digital games can support sustained multidimensional conceptual change for post-primary students. Statistically significant differences were observed between intervention and control groups across both cognitive and affective outcomes. In addition, the game-based learning (GBL) pedagogical intervention created multiple opportunities for students to review and refine their knowledge and perceptions of astronomy. Overall, the multidimensional framework of conceptual change offers a clearer account of how and why teaching astronomy with non-digital games can be effective, contributing to the advancement of both theory and practice.

Education SciencesVol. 16(6)
Ollscoil na Gaillimhe – University of Galway (IE), State University of Norte Fluminense (BR), Prefeitura Municipal de Campos dos Goytacazes (BR)
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Quality Education
Openalex Percentile: Top 2%
Science Education and Pedagogy
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