Environmental graphics design as visual communication in pediatric waiting area: a comparative observational study of behavioral and affective responses

Waiting is an unavoidable aspect of paediatric healthcare and is frequently experienced as stressful. Although child-friendly visual environments are widely implemented, there is limited empirical evidence on whether passive Environmental Graphic Design (EGD) effectively supports children's engagement and emotional regulation during real waiting situations. This study examines how different environmental graphic communication strategies shape children's observable behavioural and affective responses in paediatric waiting areas. A comparative qualitative case-study approach was conducted in two Indonesian hospitals, comparing waiting environments dominated by passive EGD elements (Hospitals X and Y). Direct behavioural and affective observations were carried out with total of 43 children aged 2-9 years. Behavioural indicators included movement patterns, interaction with environmental elements, screen engagement, and social play, while affective indicators included visible expressions of calmness, enjoyment, restlessness, and distress. Findings show that passive EGD environments have minimal physical interaction; children remained caregiver-centered and frequently exhibited disengagement. In contrast, the interactive play-based environment supported sustained engagement, increased movement and peer interaction, and more positive affective responses. These results suggest that passive EGD contributes to the visual atmosphere of paediatric waiting areas, with limited impact on children's behavioural and affective responses, whereas interactive, play-based graphic environments are more effective.

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Publication Details

Journal
Journal of Visual Communication in Medicine
Published
2026-05-23
DOI
https://doi.org/10.1080/17453054.2026.2673389
Primary Topic
Safety Warnings and Signage
Type
article
Field-Weighted Citation Impact
0.00

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article

Environmental graphics design as visual communication in pediatric waiting area: a comparative observational study of behavioral and affective responses

Mehrnoosh Mirzaei, Rizka Rachmawati, Augista Sesi Nastiti, Pinkan Avila Naulita
Journal of Visual Communication in Medicine
Safety Warnings and Signage
article

Environmental graphics design as visual communication in pediatric waiting area: a comparative observational study of behavioral and affective responses

Mehrnoosh Mirzaei, Rizka Rachmawati, Augista Sesi Nastiti, Pinkan Avila Naulita
article en

Abstract

Waiting is an unavoidable aspect of paediatric healthcare and is frequently experienced as stressful. Although child-friendly visual environments are widely implemented, there is limited empirical evidence on whether passive Environmental Graphic Design (EGD) effectively supports children's engagement and emotional regulation during real waiting situations. This study examines how different environmental graphic communication strategies shape children's observable behavioural and affective responses in paediatric waiting areas. A comparative qualitative case-study approach was conducted in two Indonesian hospitals, comparing waiting environments dominated by passive EGD elements (Hospitals X and Y). Direct behavioural and affective observations were carried out with total of 43 children aged 2-9 years. Behavioural indicators included movement patterns, interaction with environmental elements, screen engagement, and social play, while affective indicators included visible expressions of calmness, enjoyment, restlessness, and distress. Findings show that passive EGD environments have minimal physical interaction; children remained caregiver-centered and frequently exhibited disengagement. In contrast, the interactive play-based environment supported sustained engagement, increased movement and peer interaction, and more positive affective responses. These results suggest that passive EGD contributes to the visual atmosphere of paediatric waiting areas, with limited impact on children's behavioural and affective responses, whereas interactive, play-based graphic environments are more effective.

Journal of Visual Communication in Medicine
Universiti Putra Malaysia (MY), The University of Queensland (AU), Faculty of Design (SI), Telkom University (ID)
Kementerian Riset Teknologi Dan Pendidikan Tinggi Republik Indonesia, Kementerian Riset dan Teknologi /Badan Riset dan Inovasi Nasional, Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi
Openalex Percentile: Top 3%
Safety Warnings and Signage
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