User-centered design of a gamified mental health app for adolescents in Sub-Saharan Africa: multicycle usability testing study
There is an urgent need for scalable psychological treatments to address adolescent depression in low-resource settings. Digital mental health interventions have many potential advantages, but few have been specifically designed for or rigorously evaluated with adolescents in sub-Saharan Africa. This study had 2 main objectives. The first was to describe the user-centered development of a smartphone app that delivers behavioral activation (BA) to treat depression among adolescents in rural South Africa and Uganda. The second was to summarize the findings from multicycle usability testing.
Authors
- Human Sciences Research Council
Publication Details
- Journal
- Human Science Research Council SA
- Published
- 2026-05-22
- DOI
- https://doi.org/10.14749/32362458
- Primary Topic
- Digital Mental Health Interventions
- Type
- article
- Field-Weighted Citation Impact
- 0.00