GAME TECHNOLOGIES: WAYS TO INCITE INTEREST IN MATHEMATICS LESSONS

This article explores the role and significance of game-based technologies in enhancing the effectiveness of mathematics lessons. Nowadays, maintaining students’ interest in fundamental sciences, particularly mathematics, remains a vital challenge in pedagogy. The paper analyzes the benefits of shifting from traditional teaching methods toward interactive games, logical quests, and digital didactic tools. Furthermore, it provides practical recommendations for developing students’ logical thinking skills and methodologies for explaining complex mathematical concepts through simple, real-life examples. The findings of the study contribute to increasing student engagement in the learning process and fostering positive motivation toward the subject.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-05-19
DOI
https://doi.org/10.5281/zenodo.20286496
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

GAME TECHNOLOGIES: WAYS TO INCITE INTEREST IN MATHEMATICS LESSONS

Shoira Adilbekovna Rakhimova
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

GAME TECHNOLOGIES: WAYS TO INCITE INTEREST IN MATHEMATICS LESSONS

Shoira Adilbekovna Rakhimova
article en

Abstract

This article explores the role and significance of game-based technologies in enhancing the effectiveness of mathematics lessons. Nowadays, maintaining students’ interest in fundamental sciences, particularly mathematics, remains a vital challenge in pedagogy. The paper analyzes the benefits of shifting from traditional teaching methods toward interactive games, logical quests, and digital didactic tools. Furthermore, it provides practical recommendations for developing students’ logical thinking skills and methodologies for explaining complex mathematical concepts through simple, real-life examples. The findings of the study contribute to increasing student engagement in the learning process and fostering positive motivation toward the subject.

Zenodo (CERN European Organization for Nuclear Research)
Pedagogical University (MZ)
Quality Education
Openalex Percentile: Top 2%
Educational Games and Gamification
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