Game-Based Learning in Large-Scale MOOCs: A Study of Motivation and Performance
Game-based learning (GBL) is used to improve learner engagement in massive open online courses (MOOCs). This study examines whether a simple game-based formative assessment can improve motivation and performance in a MOOC on Introduction to Cyber Security. A total of 1,071 learners were randomly assigned to either a game-based quiz or a traditional quiz with the same content. Learners in the game-based group scored higher (M = 9.10, SD = 1.13) than those in the control group (M = 8.12, SD = 2.68), t(834) = 7.60, p < .001, d = 0.48. The motivation scale showed good reliability and a single-factor structure. Within the GBL group, activity scores were positively related to post-test performance (r = .29, p < .001). Since both groups received immediate feedback, the difference may be linked to interaction design. The results suggest that simple game-based activities can support learning in MOOCs.
Institutions
- Uttarakhand Open University (IN)
Publication Details
- Journal
- Journal of Educational Technology Systems
- Published
- 2026-05-19
- DOI
- https://doi.org/10.1177/00472395261452397
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Uttarakhand State Council for Science and Technology