Constrained Shortest Path Finding on Terrain Surfaces

With the advancement of geo-positioning technologies, the terrain surface has become more and more popular and has drawn a lot of attention from academia and industry. In this paper, we propose a fundamental problem, namely C onstrained Shortest P ath Finding on T errain S urfaces (CPTS). Given a source point s , a destination point t , and a set P of point-of-interests on the terrain surface, the goal is to find the shortest s - t path passing through all points in P on the terrain surface. This problem finds a plethora of applications in map services, military vehicle path planning, scientific studies, etc. We prove that CPTS is an NP-hard problem. Due to its hardness, we then develop an approximation algorithm for the problem. Let N and k denote the number of vertices on the terrain surface and the number of points in P , respectively. The running time and space overhead of our algorithm are O ( k-N log 2 N over ∈ 2β ) and O ( k over ∈ 2β ), where ∈ is a real-valued user-specified parameter in the range of [0,1] and β is a small constant in the range of [1.5, 2]. The approximation ratio of our algorithm is 2 ⋅ (1+∈). Our theoretical analysis and empirical study both demonstrate that our algorithm significantly outperforms all baselines in terms of running time and space overhead, with a nearly identical or better approximation ratio.

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Publication Details

Journal
Proceedings of the ACM on Management of Data
Published
2026-05-18
DOI
https://doi.org/10.1145/3802031
Primary Topic
Computational Geometry and Mesh Generation
Type
article
Field-Weighted Citation Impact
0.00

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article

Constrained Shortest Path Finding on Terrain Surfaces

Victor Junqiu Wei, Weicheng Wang, Min Xie
Proceedings of the ACM on Management of Data
Computational Geometry and Mesh Generation
article

Constrained Shortest Path Finding on Terrain Surfaces

Victor Junqiu Wei, Weicheng Wang, Min Xie
article en

Abstract

With the advancement of geo-positioning technologies, the terrain surface has become more and more popular and has drawn a lot of attention from academia and industry. In this paper, we propose a fundamental problem, namely C onstrained Shortest P ath Finding on T errain S urfaces (CPTS). Given a source point s , a destination point t , and a set P of point-of-interests on the terrain surface, the goal is to find the shortest s - t path passing through all points in P on the terrain surface. This problem finds a plethora of applications in map services, military vehicle path planning, scientific studies, etc. We prove that CPTS is an NP-hard problem. Due to its hardness, we then develop an approximation algorithm for the problem. Let N and k denote the number of vertices on the terrain surface and the number of points in P , respectively. The running time and space overhead of our algorithm are O ( k-N log 2 N over ∈ 2β ) and O ( k over ∈ 2β ), where ∈ is a real-valued user-specified parameter in the range of [0,1] and β is a small constant in the range of [1.5, 2]. The approximation ratio of our algorithm is 2 ⋅ (1+∈). Our theoretical analysis and empirical study both demonstrate that our algorithm significantly outperforms all baselines in terms of running time and space overhead, with a nearly identical or better approximation ratio.

Proceedings of the ACM on Management of DataVol. 4(3)
Macau University of Science and Technology (MO), Beijing Institute of Technology (CN), Zhuhai Institute of Advanced Technology (CN)
National Natural Science Foundation of China, Basic and Applied Basic Research Foundation of Guangdong Province
Industry, innovation and infrastructure
Openalex Percentile: Top 2%
Computational Geometry and Mesh Generation
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