Perceptual Haptic Spectrum Modeling for Fine Texture Rendering on Virtual Object Surfaces in Virtual Reality

To enhance immersion in virtual reality (VR) environments and improve the fidelity of virtual tactile interaction, this study proposes a perceptually grounded haptic-rendering framework for fine surface-texture simulation. The framework is centred on a Perceptual Haptic Spectrum Model (PHSM), which maps virtual surface attributes, including hardness, elasticity, roughness, friction, and microtexture periodicity, to multi-band tactile targets in perceptual frequency space. A Just Noticeable Difference (JND)-inspired parameterisation strategy is used as a design guideline to avoid imperceptible or redundant actuation, while region-specific response functions adapt the output to the fingertip centre, finger pad, and lateral edge. To improve reproducibility, the revised manuscript now specifies the flexible thin-film force/strain-sensor cell, array quantity, 320 Hz per-cell acquisition setting, signal-conditioning pipeline, contact-state classification rules, delay budget, and dual-actuation scheduling logic. The sensing design is based on a commercial flexible piezoresistive force-sensor cell with microsecond-level response time and a 12-bit ADC acquisition chain that provides a sufficient aggregate sampling margin for a 7–21 cell array. Manufacturer-supported sensor performance and prototype-level acceptance criteria are reported for response time, linearity, repeatability, hysteresis, drift, SNR, contact-state detection, latency, and durability. The system remains a proof-of-concept platform rather than a completed large-scale psychophysical validation. Within these boundaries, the results show coherent integration of perceptual modelling, multi-rate sensing, state monitoring, predictive feedforward control, and coordinated haptic actuation for fine VR texture rendering.

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Publication Details

Journal
Electronics
Published
2026-05-17
DOI
https://doi.org/10.3390/electronics15102153
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
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article

Perceptual Haptic Spectrum Modeling for Fine Texture Rendering on Virtual Object Surfaces in Virtual Reality

Jinpeng Xu, Bohan Cui
Electronics
Tactile and Sensory Interactions
article

Perceptual Haptic Spectrum Modeling for Fine Texture Rendering on Virtual Object Surfaces in Virtual Reality

Jinpeng Xu, Bohan Cui
article en

Abstract

To enhance immersion in virtual reality (VR) environments and improve the fidelity of virtual tactile interaction, this study proposes a perceptually grounded haptic-rendering framework for fine surface-texture simulation. The framework is centred on a Perceptual Haptic Spectrum Model (PHSM), which maps virtual surface attributes, including hardness, elasticity, roughness, friction, and microtexture periodicity, to multi-band tactile targets in perceptual frequency space. A Just Noticeable Difference (JND)-inspired parameterisation strategy is used as a design guideline to avoid imperceptible or redundant actuation, while region-specific response functions adapt the output to the fingertip centre, finger pad, and lateral edge. To improve reproducibility, the revised manuscript now specifies the flexible thin-film force/strain-sensor cell, array quantity, 320 Hz per-cell acquisition setting, signal-conditioning pipeline, contact-state classification rules, delay budget, and dual-actuation scheduling logic. The sensing design is based on a commercial flexible piezoresistive force-sensor cell with microsecond-level response time and a 12-bit ADC acquisition chain that provides a sufficient aggregate sampling margin for a 7–21 cell array. Manufacturer-supported sensor performance and prototype-level acceptance criteria are reported for response time, linearity, repeatability, hysteresis, drift, SNR, contact-state detection, latency, and durability. The system remains a proof-of-concept platform rather than a completed large-scale psychophysical validation. Within these boundaries, the results show coherent integration of perceptual modelling, multi-rate sensing, state monitoring, predictive feedforward control, and coordinated haptic actuation for fine VR texture rendering.

ElectronicsVol. 15(10)
University of Leeds (GB), Beijing Forestry University (CN)
Openalex Percentile: Top 5%
Tactile and Sensory Interactions
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