DEVELOPING LISTENING AND READING COMPREHENSION SKILLS IN TEENAGE STUDENTS THROUGH THE GAMIFICATION METHOD

This article investigates the effectiveness of the gamification method in developing listening and reading comprehension skills among teenage students learning English as a foreign language. The study was conducted using a mixed-method research design involving secondary school students divided into experimental and control groups. During the research process, various gamified educational activities and digital platforms were integrated into English lessons to increase students’ motivation, classroom engagement, and academic performance. The findings demonstrated that gamification positively influenced students’ receptive language skills by improving their ability to understand spoken and written texts, identify key information, expand vocabulary knowledge, and participate actively in classroom activities. The study also revealed that game-based learning environments create more interactive, motivating, and learner-centered educational experiences for teenage learners. The article concludes that gamification can serve as an effective pedagogical approach for enhancing listening and reading comprehension skills in English language teaching.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-05-18
DOI
https://doi.org/10.5281/zenodo.20266840
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

DEVELOPING LISTENING AND READING COMPREHENSION SKILLS IN TEENAGE STUDENTS THROUGH THE GAMIFICATION METHOD

Gulchiroy Hasan kizi Ismoilova
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

DEVELOPING LISTENING AND READING COMPREHENSION SKILLS IN TEENAGE STUDENTS THROUGH THE GAMIFICATION METHOD

Gulchiroy Hasan kizi Ismoilova
article en

Abstract

This article investigates the effectiveness of the gamification method in developing listening and reading comprehension skills among teenage students learning English as a foreign language. The study was conducted using a mixed-method research design involving secondary school students divided into experimental and control groups. During the research process, various gamified educational activities and digital platforms were integrated into English lessons to increase students’ motivation, classroom engagement, and academic performance. The findings demonstrated that gamification positively influenced students’ receptive language skills by improving their ability to understand spoken and written texts, identify key information, expand vocabulary knowledge, and participate actively in classroom activities. The study also revealed that game-based learning environments create more interactive, motivating, and learner-centered educational experiences for teenage learners. The article concludes that gamification can serve as an effective pedagogical approach for enhancing listening and reading comprehension skills in English language teaching.

Zenodo (CERN European Organization for Nuclear Research)
Aga Khan Foundation (KG)
Quality Education
Openalex Percentile: Top 4%
Educational Games and Gamification
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DEVELOPING LISTENING AND READING COMPREHENSION SKILLS IN TEENAGE STUDENTS THROUGH THE GAMIFICATION METHOD — Gulchiroy Hasan kizi Ismoilova · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS