Effects of a Virtual Reality Program on Youth Drug Prevention: A Quasi-Experimental Study

Youth illegal drug use causes severe medical and economic harm to individuals and society. This study explores virtual reality (VR) as a promising approach to drug prevention among adolescents. We developed a VR-based program and evaluated its effectiveness in improving their drug resistance skills, normality perception, and competence attitude using a quasi-experimental research design with 60 high school students in Las Vegas, Nevada. Results from the Wilcoxon signed-rank test indicated that the VR program significantly improved participants’ drug avoidance personalities. Multiple regression analysis further showed significant improvements in resistance skills and competence attitudes. Findings from an additional post-intervention survey indicated that participants perceived the VR program as effective in increasing awareness of drug-related risks and supporting drug-use prevention efforts. Overall, these results suggest that VR-based interventions represent a promising approach to youth drug prevention.

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Publication Details

Journal
Journal of Drug Issues
Published
2026-05-16
DOI
https://doi.org/10.1177/00220426261452629
Primary Topic
Substance Abuse Treatment and Outcomes
Type
article
Field-Weighted Citation Impact
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article

Effects of a Virtual Reality Program on Youth Drug Prevention: A Quasi-Experimental Study

Bo Ra Jung, Joshua Park, Sinyong Choi, Seong-min Park
Journal of Drug Issues
Substance Abuse Treatment and Outcomes
article

Effects of a Virtual Reality Program on Youth Drug Prevention: A Quasi-Experimental Study

Bo Ra Jung, Joshua Park, Sinyong Choi, Seong-min Park
article en

Abstract

Youth illegal drug use causes severe medical and economic harm to individuals and society. This study explores virtual reality (VR) as a promising approach to drug prevention among adolescents. We developed a VR-based program and evaluated its effectiveness in improving their drug resistance skills, normality perception, and competence attitude using a quasi-experimental research design with 60 high school students in Las Vegas, Nevada. Results from the Wilcoxon signed-rank test indicated that the VR program significantly improved participants’ drug avoidance personalities. Multiple regression analysis further showed significant improvements in resistance skills and competence attitudes. Findings from an additional post-intervention survey indicated that participants perceived the VR program as effective in increasing awareness of drug-related risks and supporting drug-use prevention efforts. Overall, these results suggest that VR-based interventions represent a promising approach to youth drug prevention.

Journal of Drug Issues
University of Nevada, Las Vegas (US), Kennesaw State University (US), Harvard University Press (US)
Good health and well-being
Openalex Percentile: Top 5%
Substance Abuse Treatment and Outcomes
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