Embodying the victim: Virtual embodiment equalizes gender responses to simulated domestic violence

Virtual embodiment (i.e. the first-person experience of inhabiting a virtual body) has been shown to modulate emotional and cognitive responses across diverse social contexts. In the domain of domestic violence, virtual reality (VR) offers a promising tool for fostering awareness of and sensitivity to aggressive behavior. Yet any VR-based intervention relying on shared experiential ground across genders must first establish cross-gender equivalence, regardless of whether VR is ultimately the optimal delivery platform.To address this requirement, we embodied 40 participants (20 male, 20 female) in a female avatar and exposed them to a VR domestic violence scenario featuring escalating verbal and physical aggression. We measured physiological responses (electrodermal activity, EDA), behavioral performance (reaction time), and self-reported experiences (presence, embodiment, empathy), supplemented by post-experience verbal reports. Cross-gender equivalence was evaluated using a Two One-Sided Tests (TOST) procedure.Across physiological, behavioral, and subjective measures, male and female participants responded equivalently: EDA modulation was comparable across scenario phases, distress-threshold reaction times were statistically equivalent, and ratings of presence and embodiment did not differ meaningfully between groups. Of 33 binary verbal indicators, 30 (91%) fell within the equivalence margin. The three non-equivalent indicators were interpretive in nature: males more frequently reported guilt and submission, and tended to identify the onset of violence only upon physical aggression, whereas females recognized it during earlier verbal escalation. Within-gender EDA coupling further distinguished the groups — in males, physiological arousal co-varied with feelings of submission; in females, it co-varied with discomfort and perceived violation.These findings demonstrate that virtual embodiment substantially aligns male and female responses to simulated domestic violence, supporting its potential as a standardized tool for prevention and rehabilitation programs targeting gender-based violence.

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Publication Details

Journal
Computers in Human Behavior Reports
Published
2026-11-02
DOI
https://doi.org/10.1016/j.chbr.2026.101432
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Embodying the victim: Virtual embodiment equalizes gender responses to simulated domestic violence

Claudia Scorolli, Chiara Lucifora, Aldo Gangemi A, Cristina Demaria et al.
Computers in Human Behavior Reports
Virtual Reality Applications and Impacts
article

Embodying the victim: Virtual embodiment equalizes gender responses to simulated domestic violence

Claudia Scorolli, Chiara Lucifora, Aldo Gangemi A, Cristina Demaria, Carmelo Mario Vicario, Francesco Tomaiuolo, Denis Migliori, Nina Zoncheddu
article en

Abstract

Virtual embodiment (i.e. the first-person experience of inhabiting a virtual body) has been shown to modulate emotional and cognitive responses across diverse social contexts. In the domain of domestic violence, virtual reality (VR) offers a promising tool for fostering awareness of and sensitivity to aggressive behavior. Yet any VR-based intervention relying on shared experiential ground across genders must first establish cross-gender equivalence, regardless of whether VR is ultimately the optimal delivery platform.To address this requirement, we embodied 40 participants (20 male, 20 female) in a female avatar and exposed them to a VR domestic violence scenario featuring escalating verbal and physical aggression. We measured physiological responses (electrodermal activity, EDA), behavioral performance (reaction time), and self-reported experiences (presence, embodiment, empathy), supplemented by post-experience verbal reports. Cross-gender equivalence was evaluated using a Two One-Sided Tests (TOST) procedure.Across physiological, behavioral, and subjective measures, male and female participants responded equivalently: EDA modulation was comparable across scenario phases, distress-threshold reaction times were statistically equivalent, and ratings of presence and embodiment did not differ meaningfully between groups. Of 33 binary verbal indicators, 30 (91%) fell within the equivalence margin. The three non-equivalent indicators were interpretive in nature: males more frequently reported guilt and submission, and tended to identify the onset of violence only upon physical aggression, whereas females recognized it during earlier verbal escalation. Within-gender EDA coupling further distinguished the groups — in males, physiological arousal co-varied with feelings of submission; in females, it co-varied with discomfort and perceived violation.These findings demonstrate that virtual embodiment substantially aligns male and female responses to simulated domestic violence, supporting its potential as a standardized tool for prevention and rehabilitation programs targeting gender-based violence.

Computers in Human Behavior ReportsVol. 24
University of Messina (IT), National Research Council (IT), Institute of Cognitive Sciences and Technologies (IT), Link Campus University (IT), University of Bologna (IT)
Gender equality, Reduced inequalities, Peace, justice, and strong institutions, Good health and well-being
Openalex Percentile: Top 74%
Virtual Reality Applications and Impacts
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